244,476 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
3 Months Ago
VR: HapticEffect sends duration in milliseconds, as expected
3 Months Ago
VR: Hook WorldScale up directly to IPD
3 Months Ago
corrected skin constraint update maths - added skin constraint gizmos
3 Months Ago
merged from fire_extinguisher
3 Months Ago
Selection history editor window now saves its history between sessions
3 Months Ago
Imported Standing Coat Hanger Textures and Models Added and Setup Standing Coat Hanger Prop Prefab Setup Standing Coat Hanger Material, Colliders and LODs
3 Months Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
3 Months Ago
Too many errors from this
3 Months Ago
merge from armored_window_collider_fix
3 Months Ago
fire_cabinet deployed gibs test - not to be merged
3 Months Ago
Update: ImpostorBatch implements IPooled Moved some code around and removed some always-true checks. Tests: during local game hit all new functions in the right order
3 Months Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
3 Months Ago
Global stats have min, max, avg, sum New leaderboard api, committing early for speed tests
3 Months Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
3 Months Ago
Temporary Item setup for fire cabinet
3 Months Ago
Updated wallpaper icons and skin list. Repositioned wallpaper WM in icon scene.
3 Months Ago
VR: Always use tracked device transform, even if hand tracking is available (for now) Fixes controller tracking
3 Months Ago
Buoyancy fixes inside canyons
3 Months Ago
merge from main
3 Months Ago
Don't cull lake water if swamp topology exists Added forgiveness radius when creating the water culling mask to work around slight inaccuracies in the painted topologies (may have to dial this back in the future, so let's try and make the topologies as accurate as possible)
3 Months Ago
merge stability changes
3 Months Ago
Encoded water body type into shore vector w component, instead of just ocean mask Use ocean, lake and river topology to cull water (depending on the water type) TODO: Lakes need lakeside topology around their water volume (covering some of their beach, see Asana) TODO: Oceanside topology needs improving (will do next)
3 Months Ago
reduced max placement distance on DPV - ran socket rename
3 Months Ago
Fix PackageReviewNotification Unified item headers, can delete leaderboard Confirmation element
3 Months Ago
Leaderboard backup, run #13396
3 Months Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
3 Months Ago
Burst compile the bone jobs
3 Months Ago
Small river width randomization fix
3 Months Ago
WIP clear held entity button, not working for some reason
3 Months Ago
Fixed pose window always saving data to ADS slot Exposed fields on weapons to declare which aim pose data to use Fixed component not working at runtime, can actually see poses in gameplay now
3 Months Ago
Fixed not being able to edit poses
3 Months Ago
Backups
3 Months Ago
Mask out aim poses on deploy
3 Months Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
3 Months Ago
Tweaked values
3 Months Ago
Wrote a new stability system for the DPV
3 Months Ago
Blend out the aim pose while reloading, driven by a behaviour on the state machine rather than a curve on the animation clip import (so we can apply to everything) Update the upgrader script to apply these changes
3 Months Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
3 Months Ago
Working Left Hand IK implementation
3 Months Ago
Scene + asset backups
3 Months Ago
Dir changes
3 Months Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
3 Months Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
3 Months Ago
clamped console autocomplete index to the bounds of how many options are available
3 Months Ago
Merge main -> DPV
3 Months Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
3 Months Ago
Moved game setup prefab on Refinery Fade in GameHUD too
3 Months Ago
Added volumetric fog to main menu
3 Months Ago
UI buttons defined as an "action" will play a different click sound