244,595 Commits over 3,898 Days - 2.61cph!

4 Months Ago
Add voice transmitter to network stress scene
4 Months Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
4 Months Ago
merge from main
4 Months Ago
Fix NRE for non-english layouts
4 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics
4 Months Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
4 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
4 Months Ago
Move scene shortcuts back to static class now that they work properly (ty sol)
4 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
4 Months Ago
Bin Shortcut
4 Months Ago
fixed mistake in SquareDistance
4 Months Ago
Add TargetOverride to ShortcutAttribute so you can target a certain widget type from another class. Useful for tools/extension classes. Make Grid Shortcuts to type Window. Make mesh editor binds target SceneViewportWidget so the binds only register when focusing the scene viewport AND when in the correct tool.
4 Months Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
4 Months Ago
Mount assembly filesystem here too
4 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
4 Months Ago
zombies_killed stat test
4 Months Ago
memset LightIndexMapping so it doesn't contain junk
4 Months Ago
Only if static shortcut actions have no widget target, fallback to window and exclude from swallowing behavior
4 Months Ago
Only fire global input handlers once at app-level
4 Months Ago
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4 Months Ago
Mount assemblies from downloaded packages
4 Months Ago
Nicked - WIP art pass for Refinery map
4 Months Ago
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4 Months Ago
Make net_debug work in game
4 Months Ago
Added EditorShortcuts.IsDown. Added binds for scene movement (W,A,S,D,Q,E) so they can be rebound in the editor.
4 Months Ago
Made F3 Shortcut type Window instead of Application.
4 Months Ago
Fixed W,E,R binds not working for object tool being set automatically
4 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
4 Months Ago
Update: Adding Team related tests to CompanionServerTests This adds 4 new tests. Expanded RelationshipManager access for testing, also allowing skipping of sending updates on team changes (as it makes tracking responses harder). Lastly, removed an extra update send for player joining a team as it was already sent in MarkDirty. Tests: ran new unit tests repeatedly, they pass
4 Months Ago
Set ObjectEditorTool alias back to "object". Resolves Facepunch/sbox-issues#6040
4 Months Ago
Init API earlier Init API in unit tests
4 Months Ago
Fix m700 viewmodel rendering its shadow
4 Months Ago
Filter out bad quality packages
4 Months Ago
ranged sight initial push, cleanup of unused textures on holo sight
4 Months Ago
Move static Shortcuts that were on static class to the scene viewport (so you need to have it in focus)
4 Months Ago
Fixed error if you die while defusing the bomb
4 Months Ago
Make F5 and F6 editor binds window-exclusive instead of application-wide Force F1-F12 shortcuts to invoke properly when focused on Game tab.
4 Months Ago
Moss blending on jungle walls
4 Months Ago
weekly skins + scene
4 Months Ago
Updated Topology Not settings for hill cliffs
4 Months Ago
Bugfix: RelationshipManager.PlayerTeam implements IPooled My new batch of tests revealed that PlayerTeam wasn't properly cleaned up when returned to the pool, causing test failures on repeated runs(teams still had members in them after disbanding). Tests: ran new tests (submitted in next CL), they pass
4 Months Ago
Fix navmesh not generating properly with mesh colliders
4 Months Ago
player update. edited crossbow deploy anim to match the viewmodel
4 Months Ago
Squash game-exporting branch Bring everything up to date Exit whole app in standalone mode Export option in Project menu CMaterialSystem2AppSystemDict uses struct for initialisation instead of parameters Custom steam app ID for standalone games Put steam appid field here for now - we might wanna rethink this later though would help if I labelled this correctly Init steamclient in standalone Explicit copy sounds Reject API access in Standalone (we should probably dependency inject this stuff, it'd be cleaner) Slightly better time estimate Generate .ico from thumbnail, try changing it on the exe Can't get this working no matter what, just corrupts the exe header, disable it Use correct exit function Get networking working, even if it's a bit hacky Move API into backends for standalone/platform, stub out standalone backend Standalone.Init() Get rid of LoadStandaloneGameAsync, roll diff into LoadGamePackageAsync Make a StandaloneGameInstance in standalone Remove all these file hacks so I'm forced to do something to fix them Fix file hacks Add missing sbox-standalone exe back to sln We only need to copy core/scripts/soundmixers.txt as far as I know Move gamecontrollerdb.txt into core/cfg/ Get rid of `IsCitizenEnabled` hack Don't override window title with gameinfo name, apply it nice and early when making app dict Can't think of any other way to filter out citizen assets, cuts down build by 1.8gb(!) so we'll have to live with this for now Copy all compiled assets from enabled addons again, because sometimes they'll be referenced at runtime even though they're not in a dependency tree Rebase fixes Standalone config / wizard changes: - Can either export standalone or publish to sbox.game, but not both - Add dialog warning about no whitelist, sbox.game access - Export step is similar to sbox.game upload rather than being its own thing - Tell people not to distribute their games or anything - Remove AppID, Icon entries for now Remove logs Respect desired executable name Delete IconChanger, it don't work Revert formatting this entire file Add missing ctor Can export without having to disable whitelist Don't need loads of warnings here, people can read Unify terminology, icons Allow disabling whitelist on projects - prevents uploading to sbox.game, will only let you export
4 Months Ago
Allow disabling whitelist on projects - prevents uploading to sbox.game, will only let you export
4 Months Ago
Use more appropriate collision masks for navmesh geo gathering
4 Months Ago
Fix warning Add SteamServerTest unit test Add HumanAltModel to Clothing
4 Months Ago
Add asset browser duplicate shorcut, hints to context menu
4 Months Ago
started plane barnacles
4 Months Ago
Better fail message when trying to place a high wall while moving