255,038 Commits over 3,990 Days - 2.66cph!

6 Days Ago
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
6 Days Ago
Compile fixes
6 Days Ago
NanoVDB Support Stub NanoVDB shader stub Iterate VDB https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_iaBNlpjQXT.mp4 Iterate volumetrics https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_xElahjGBoC.mp4
6 Days Ago
Grass clumping which influences position, height and direction.
6 Days Ago
merge from horse2_fixes/handling
6 Days Ago
Prevent horses from sleeping when towing
6 Days Ago
merge from horse2_fixes/handling
6 Days Ago
Fixed horse steering tip showing up for all clients
6 Days Ago
merge from main
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
Fixes and cleanup Item tests very wip
6 Days Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
6 Days Ago
Don't update animgraph instance with negative delta time, all it does is fuck up the elapsed time
6 Days Ago
Get rid of harmless assert if animation helper gets called on first frame with zero delta time
6 Days Ago
Add more user claims can delete stats
6 Days Ago
Compute texture params from coordinates on new bevel faces to keep uvs intact
6 Days Ago
v_m4a1: fix stock_pin and stock_lever being parented to weapon_root instead of stock
6 Days Ago
All weapons: renamed a couple of Tags for clarity
6 Days Ago
v_mp5: apply the new fire animation method (see previous commit)
6 Days Ago
v_m4a1: rework how fire animations are played. Instead of alternating between picking between 01-05 then 06-09, add two separate randomized (WeightedRandomNoRepeat) animations from the *entire* set together, then halve the result. This results in a much more natural-looking "animated recoil pattern" with no visible repeats
6 Days Ago
FPArms: add Reduce_WeaponRoot_50 weightlist
6 Days Ago
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6 Days Ago
Hide transform gizmos for prefab root in the prefab editor for now.
6 Days Ago
Hide transform widget for prefab root in the prefab editor for now. Related to sbox-issues/issues/7316 sbox-issues/issues/7577 sbox-issues/issues/6785
6 Days Ago
merge from main
6 Days Ago
merge from RF_fixes
6 Days Ago
Localized reserved frequency error, changed to a toast
6 Days Ago
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6 Days Ago
Datagrid supports dynamic querying, sorting Pagination cleanup Packages can view individual stats
6 Days Ago
Fixed RF receiver listening to signal update when not powered
7 Days Ago
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7 Days Ago
RF broadcaster and receiver tests Cleanup
7 Days Ago
Fixed typo breaking compile
7 Days Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
7 Days Ago
Forum post editing Api listing tweaks
Leaderboard backup, run #17645
7 Days Ago
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
7 Days Ago
v_m4a1: added new bespoke animations (except deploy/holster). Added weapon_pose enum parameter for adjusting hand pose when handguard covers are enabled (uses a Tag to disable itself during parts of certain animations)
7 Days Ago
Added [Property] to TilesetComponent.Layers so it serializes Updated TilesetLayerControl so it acts more as a ReadOnly list in the context of the component inspector Fixed incomplete tooltip on TilesetLayerControl
7 Days Ago
Catch serialization errors when pasting game objects Fixes sbox-issues/issues/7645
7 Days Ago
Add TabFrame, Tab Api cleanup
7 Days Ago
mananger CollisionType thing Touching list; remove gridsquare stuff
7 Days Ago
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7 Days Ago
Add summary
7 Days Ago
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
7 Days Ago
Fix undo for TagSet ControlWidget
7 Days Ago
Fix regression when cloning List of user defined classes that contain a member called "Prefab" Fixes sbox-issues/issues/7638
7 Days Ago
Fix being able to select prefabinstance child objects when using box selection in scene editor
8 Days Ago
Little deleted post indicator Live update threads on thread view Fix reversed bump logic Cleanup type member page Fix syntax highlighting not working sometimes
8 Days Ago
Remove old undo system (#1824) Removes all the private members/method related to the old undo system. Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.