140,223 Commits over 4,505 Days - 1.30cph!

15 Days Ago
15 Days Ago
enforce mesh renderer is enabled in sculpting gui always
15 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
15 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
Remove debug 15s refresh times lol
15 Days Ago
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
lod distances tweaks same as TC
15 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
15 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
15 Days Ago
updated temp icon
15 Days Ago
main -> game_room_dlc
15 Days Ago
game_room_dlc -> new_pool_ui
15 Days Ago
Max trail length convar
15 Days Ago
changed name to rock sculpture, added colision and lods
15 Days Ago
do x and z while I'm at it
15 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
15 Days Ago
Debug log satellite Y position for my sanity
15 Days Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
15 Days Ago
Take the longest route across terrain possible
15 Days Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
15 Days Ago
rock sculpture COL
15 Days Ago
Rock Sculpting Pedestal - gibs
15 Days Ago
Experimenting with a super duper long trail
15 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
15 Days Ago
Trail fade
15 Days Ago
merge from PlayerMaintainedMonuments
15 Days Ago
trail fix
15 Days Ago
Perspective fix
15 Days Ago
Clean: Add general explanation on the pool implementation - remove TODOs - buildfix for non-editor builds - bugfix of setting the wrong epoch for a slot for stale cells Tests: ran unit and perf tests
15 Days Ago
more tweaks
15 Days Ago
set repair and pickup to correct item prefab
15 Days Ago
merge from f1menu_blur_fix
15 Days Ago
Updated BlurManager to use SingletonComponent instead
15 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
15 Days Ago
merge from water_surface_nametags_fix
15 Days Ago
resized rock sculpture textures to 2k
15 Days Ago
merge from paintingui_inputs_fix
15 Days Ago
Added some slight forgiveness to query vis blocked by water check, to fix nametag inconsistencies (not being visible when your teammate is swimming right on the water surface)
15 Days Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
15 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
15 Days Ago
15 Days Ago
scale up test
15 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
15 Days Ago
Optim: inline LPRQ segment logic, get rid of the overall queue Perf test is averaging 2.8ms, improvement over FuzzyPool by 20% Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
15 Days Ago
updated wooden arrow icon
15 Days Ago
Flyover and curve experiment
15 Days Ago
merge from f1menu_blur_fix
15 Days Ago
Crash site remains terrain alignment test