130,447 Commits over 4,232 Days - 1.28cph!

12 Days Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
12 Days Ago
merge from fix_impostors_not_deleting -> naval_update
12 Days Ago
Merge from naval_update
12 Days Ago
Fixed small ramp getting destroyed when entering/exiting build mode
12 Days Ago
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
12 Days Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
12 Days Ago
Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting - switch TreeManager from using local position when registering trees to using world position - fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one - add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
12 Days Ago
Partially reverted 134856, causing some issues
12 Days Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
12 Days Ago
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12 Days Ago
naval_update -> scientist_boats_gameplay_2
12 Days Ago
naval_update/deep_sea -> naval_update
12 Days Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
12 Days Ago
scientist_boats_gameplay_2 -> naval_update
12 Days Ago
Made RHIB scientists way less tanky
12 Days Ago
Merge from boat_building
12 Days Ago
Merge from parent
12 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
12 Days Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
12 Days Ago
merge from fix_team_chat_carryover -> main
12 Days Ago
potential fix for staying in team chat after switching servers
12 Days Ago
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12 Days Ago
Also show block health if damaged or player is holding hammer
12 Days Ago
disable biome fog when in deep sea
12 Days Ago
remove redundant SprayFailReason.MountedBlocked debug log
12 Days Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
12 Days Ago
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12 Days Ago
Fixed some DoD materials * Fixed excessive reflections on that one map, fixed footstep sounds mostly, fixed that one missing texture on that one prop Fixed some unlocalized strings in spawnmenu DBinder improvements * Added localization (NONE, PRESS A KEY), added a tooltip that explains its usage (right click to clear), added ability to middle click to reset to default, just like sliders. Added ability to randomize/clear only one category in Faceposer
12 Days Ago
scientist_boats_gameplay_2 -> naval_update
12 Days Ago
compile fixes
12 Days Ago
Removed gibbable script from barricade stones in casino barge
12 Days Ago
Re trigger animator to fix issues with mounting helis.
12 Days Ago
merge from deployguide_swamp_brightness_fix
12 Days Ago
fix deploy guide darkening when entering swamp
12 Days Ago
Destroy graphs on disable and recreate them
12 Days Ago
merge from naval_update
12 Days Ago
Toned down the waves when crossing the portal as its client only
12 Days Ago
Merge: from baseplayer_serverupdateparallel - Optimizes ServerOcclusion by reordering work and reducing number of pairs considered - Optimizes parallel snapshot send out by reducing Pool contention - General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries) Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
12 Days Ago
Merge: from main
12 Days Ago
merge from naval_update/block_items_boats
12 Days Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
12 Days Ago
Block all items not deployable on tugboats on player boats as well
12 Days Ago
Wolf Headdress improved skinning
12 Days Ago
Removed entity scripts from ocean_buoy_static since they didn't float anyway and should save some performance Scene2prefab
12 Days Ago
Wolf Headdress updated
12 Days Ago
Skinning fix for 50 cal front left
12 Days Ago
Update: new ServerProfiler with more filters - Built on 276b03cf Excludes a bunch of BasePlayer, BaseEntity, BaseNetworkable light functions, Native calls to RakNet and EAC, StableCache iterators. Tests: booted in editor, took a snapshot of 10 frames
12 Days Ago
Merged mannequin changes branch into floating cities
12 Days Ago
Updating flare rig
12 Days Ago
Material ID reduction on some floating walkway pieces