140,663 Commits over 4,352 Days - 1.35cph!

11 Days Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
11 Days Ago
ao resize
11 Days Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
11 Days Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
11 Days Ago
Merge from hab_altimeter
11 Days Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
11 Days Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
11 Days Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
11 Days Ago
Merge from main
11 Days Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
11 Days Ago
Fix set path earlying out incorrectly when called from SetDestination
11 Days Ago
Use cleaner getter for agent
11 Days Ago
Fix path follower ticking twice per frame in editor
11 Days Ago
hab altimeter worldmodel lods, materials and textures
11 Days Ago
edited motor/pedal bikes ik hand/feet positions
11 Days Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
11 Days Ago
set up salvaged axe skinnable and tested on workshop
11 Days Ago
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11 Days Ago
Updating mortar biped rig
11 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
11 Days Ago
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11 Days Ago
progress on vpaint, facade set dressing
11 Days Ago
Added Salvaged Axe Workshop Source OBJ
11 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
11 Days Ago
Prevent path leaking when agent is destroyed
11 Days Ago
merge main -> rust_server_relay
11 Days Ago
Update: more research - looks like we do need our own task type Tests: uni tests
11 Days Ago
Compile fix
11 Days Ago
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11 Days Ago
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11 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
11 Days Ago
Merge from cargo_player_boats
11 Days Ago
Merge from main
11 Days Ago
Fix convar behaviour
11 Days Ago
Rapido underwear fix attempt
11 Days Ago
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11 Days Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
11 Days Ago
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11 Days Ago
Fixed tank top model clipping with swimsuit
11 Days Ago
merge from shield_idle_collider
11 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
11 Days Ago
Fix the wooden and reinforced shield colliders not working at all
11 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
11 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
11 Days Ago
Merge from main
11 Days Ago
Fix metal shield new collider exclude layers
11 Days Ago
fixed skeleton issues in all cocoknight prefabs
11 Days Ago
armoured hatch and triangle hatch building guide mesh