255,038 Commits over 3,990 Days - 2.66cph!
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
NanoVDB Support Stub
NanoVDB shader stub
Iterate VDB
https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_iaBNlpjQXT.mp4
Iterate volumetrics
https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_xElahjGBoC.mp4
Grass clumping which influences position, height and direction.
merge from horse2_fixes/handling
Prevent horses from sleeping when towing
merge from horse2_fixes/handling
Fixed horse steering tip showing up for all clients
merge from hackweek_automatedtesting
Fixes and cleanup
Item tests very wip
Fixed moving and sleeping on chicken sharing a flag
Fixed being able to pick up the chicken coop while it has chickens
Refactors
Don't update animgraph instance with negative delta time, all it does is fuck up the elapsed time
Get rid of harmless assert if animation helper gets called on first frame with zero delta time
Add more user claims
can delete stats
Compute texture params from coordinates on new bevel faces to keep uvs intact
v_m4a1: fix stock_pin and stock_lever being parented to weapon_root instead of stock
All weapons: renamed a couple of Tags for clarity
v_mp5: apply the new fire animation method (see previous commit)
v_m4a1: rework how fire animations are played. Instead of alternating between picking between 01-05 then 06-09, add two separate randomized (WeightedRandomNoRepeat) animations from the *entire* set together, then halve the result. This results in a much more natural-looking "animated recoil pattern" with no visible repeats
FPArms: add Reduce_WeaponRoot_50 weightlist
Hide transform gizmos for prefab root in the prefab editor for now.
Hide transform widget for prefab root in the prefab editor for now.
Related to sbox-issues/issues/7316 sbox-issues/issues/7577 sbox-issues/issues/6785
Localized reserved frequency error, changed to a toast
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Datagrid supports dynamic querying, sorting
Pagination cleanup
Packages can view individual stats
Fixed RF receiver listening to signal update when not powered
RF broadcaster and receiver tests
Cleanup
Fixed typo breaking compile
Some initial code cleanup, fixes.
Added magazine stand storage prefab now I fixed rotation bug issue.
Forum post editing
Api listing tweaks
Leaderboard backup, run #
17645
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
v_m4a1: added new bespoke animations (except deploy/holster). Added weapon_pose enum parameter for adjusting hand pose when handguard covers are enabled (uses a Tag to disable itself during parts of certain animations)
Added [Property] to TilesetComponent.Layers so it serializes
Updated TilesetLayerControl so it acts more as a ReadOnly list in the context of the component inspector
Fixed incomplete tooltip on TilesetLayerControl
Catch serialization errors when pasting game objects
Fixes sbox-issues/issues/7645
Add TabFrame, Tab
Api cleanup
mananger CollisionType
thing Touching list; remove gridsquare stuff
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Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
Fix undo for TagSet ControlWidget
Fix regression when cloning List of user defined classes that contain a member called "Prefab"
Fixes sbox-issues/issues/7638
Fix being able to select prefabinstance child objects when using box selection in scene editor
Little deleted post indicator
Live update threads on thread view
Fix reversed bump logic
Cleanup type member page
Fix syntax highlighting not working sometimes
Remove old undo system (#1824)
Removes all the private members/method related to the old undo system.
Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.