142,962 Commits over 4,383 Days - 1.36cph!

10 Days Ago
Fixed player heads not appearing on small hunting trophy
10 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
10 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
11 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
11 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
11 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
11 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
11 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
11 Days Ago
11 Days Ago
Light dye sets
11 Days Ago
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
11 Days Ago
Part2
11 Days Ago
Part 3
11 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
11 Days Ago
More beard setup
11 Days Ago
Fixed players being able to access TC through the vending machine
11 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
11 Days Ago
merge from fix_hover_loot_attachments -> main
11 Days Ago
merge from fix_privaddfriend_vis
11 Days Ago
add usedistance range check
11 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
11 Days Ago
merge from main
11 Days Ago
Short beard setup wip
11 Days Ago
merge from workshop_emission_intensity
11 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
11 Days Ago
merge from fix_cui_drabble_nre -> main
11 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
11 Days Ago
updated mortar animation idle pose
11 Days Ago
merge from fix_forceaddtoteam -> main
11 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
11 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
11 Days Ago
merge from fix_itemcontainer_take_leak -> main
11 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
11 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
11 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
11 Days Ago
Fix smoke grenade manager returns driving me crazy
11 Days Ago
transformchanged_cleanup -> main
11 Days Ago
Support food on corpses again
11 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
11 Days Ago
main -> vendingmachine_ui_refresh
11 Days Ago
transformchanged_cleanup -> main
11 Days Ago
Space
11 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
11 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
11 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
11 Days Ago
Add mortar deployment guide prefab
11 Days Ago
merge from mortar_prototype
11 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
11 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
11 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly