129,496 Commits over 4,201 Days - 1.28cph!

10 Days Ago
merge from deep_sea
10 Days Ago
merge from main
10 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
10 Days Ago
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10 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
10 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
10 Days Ago
Merge from parent
10 Days Ago
fixed blockers around FC2 bridge (for good this time)
10 Days Ago
Unsaved terrain prefab id's
10 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
10 Days Ago
Merge from parent
10 Days Ago
Some missing topo.
10 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
10 Days Ago
Beach tweaks.
10 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
10 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
10 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
10 Days Ago
Merge from island_scenes
10 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
10 Days Ago
Merge from parent
10 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
10 Days Ago
Merge from floating_cities
10 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
10 Days Ago
Merge from main
10 Days Ago
Merge from boomerang_animfix
10 Days Ago
Update icon of boat stairs block
10 Days Ago
Don't spawn tutorial islands in the deep sea
10 Days Ago
Merge from main
11 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
11 Days Ago
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12 Days Ago
Merge from steam_timeline
12 Days Ago
merge from qol_dump_improvements -> main
12 Days Ago
Potential fix for DontDestroyInScene having too many objects
12 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
12 Days Ago
adding small engine gibs / updating prefab
12 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
12 Days Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
12 Days Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
12 Days Ago
Splatting progress
12 Days Ago
merge from fishing_village_collider_fix_fix
12 Days Ago
Reapplied 132483. S2P
12 Days Ago
Let's try randomizing client port if not overwritten by client Map icons for new TF2 maps Fix some BSP files not loading due to recent changes team_control_point (TF2) placeholder entity Pull Request: Minor optimizations for PlayerSelectSpawn Player:GetPunchAngle errors with lua_strict 1 (deprecation warning)
12 Days Ago
merge from workshop_filedialog_title -> main
12 Days Ago
Add title text to workshop file dialog, customize for bulk import
12 Days Ago
- Rewrite the buffer update logic to ensure a direct update only happens once per frame to make DX11 happy. - Always update the entire buffer to make greedy GPU drivers happy. - Add IGraphicsBuffer wrapper because Unity didn't do it so I can finally stop copy/pasting everything. - Use a function pointer (👻) in damage region processing for similar reasions. - Unlock the arrays in Update in case OnPreCull wasn't called. - New debugging ConVars: `reorder_instances_job`, `damage_bitscan_job` and `buffer_upload_mode`
12 Days Ago
oil rig platform lods and collision oil rig foot flat lods and collision
12 Days Ago
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