255,038 Commits over 3,990 Days - 2.66cph!

6 Days Ago
Add bool Editor.WheelEvent.Accepted
6 Days Ago
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
6 Days Ago
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
6 Days Ago
merge from train_prevent_building
6 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
Fixed heater lights always on following the recent optims
6 Days Ago
Merge from cookingv2
6 Days Ago
Fix server compile error
6 Days Ago
Hook up egg world model and item
6 Days Ago
Fix accept item bug.
6 Days Ago
Deployable setup
6 Days Ago
Merge from cookingv2/coop
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
6 Days Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
6 Days Ago
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6 Days Ago
Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
6 Days Ago
Merge from hopper
6 Days Ago
Fixed incorrect stack amounts when harvesting corpses
6 Days Ago
TTT: clarify Health Station usage hint text (#2215) Changed "Press" in L.hstation_hint to hold
6 Days Ago
Cleanup PlayFundUser table Fix documentation font size Fix comment threads have no gap Fix infinite loop when using syntax highlighting
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6 Days Ago
Merge from media_projects
Leaderboard backup, run #17669
6 Days Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
6 Days Ago
Reapply dof exposer changes, changes got stomped because that script is cursed on this branch
6 Days Ago
Merge from shield_repair_fix
6 Days Ago
Fixed shield staying active when the weapon is holstered
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
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6 Days Ago
Merge from hopper
6 Days Ago
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
6 Days Ago
Fixed hopper breaking if an item was destroyed while it was in motion
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6 Days Ago
Poster backups
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Codegen
P
6 Days Ago
Unsaved from last week
6 Days Ago
Merge from main (will need codegen)
6 Days Ago
TilesetComponent now properly updates SceneObjects after an undo. Resolves part of #31 Undoing/Redoing no longer attempts to reference the component from the previous undo snapshot. Inspector also updates accordingly instead of resetting to object mode. Resolves #31
6 Days Ago
Group mesh elements up front instead of doing it every operation
6 Days Ago
zombie attack anim fix Touching invalid things enemy flinch anim more bullet-vs-enemy damage functionality unit subclass player flinch
6 Days Ago
Merge from triangle_planter
6 Days Ago
Box and Sphere colliders default size match default primitive model sizes
6 Days Ago
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter