134,165 Commits over 4,262 Days - 1.31cph!

16 Days Ago
better lod distances on balloons and made normals better on lod1s
16 Days Ago
Fix tropical1 having the wrong mesh collider assigned
16 Days Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
16 Days Ago
Added LR300 space station store page
16 Days Ago
Boat ramp can no longer be picked up on a finished boat
16 Days Ago
moved balloons in balloons_store prefab apart to stop overdrawing
16 Days Ago
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16 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
16 Days Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
16 Days Ago
Balloon bugfixes - fixed text disappearing on boats when assembling - fixed arabic text not being inputtable - added lock to balloons, same behaviour as paintings - editable balloons can now be picked up
16 Days Ago
Merge from alternate_grill_fix
16 Days Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
16 Days Ago
Merge from hopper_transparency
16 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
16 Days Ago
Paintball Gun - adjusted hopper opacity values
16 Days Ago
merge from main
16 Days Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
16 Days Ago
Fixed incorrect LOD materials on a few improvised walkway variants
16 Days Ago
16 Days Ago
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16 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
16 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
16 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
16 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
16 Days Ago
Removed stray MonumentInfo from Ruins_D
16 Days Ago
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
16 Days Ago
Missing proto file
16 Days Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
16 Days Ago
Floating city farm barge door now plays chainlink sounds
16 Days Ago
16 Days Ago
Alternate grill fix
16 Days Ago
Add a death screen icon for the new scientist
16 Days Ago
Fix ClientOnPlayerDismount NRE
16 Days Ago
Merge from parent
16 Days Ago
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16 Days Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
16 Days Ago
turned floor.triangle.grill collision convex
16 Days Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
16 Days Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
16 Days Ago
Compile fix
16 Days Ago
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16 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
16 Days Ago
dot matrix - example matrix characters updated
16 Days Ago
Added birthday hat to the store skin viewer
16 Days Ago
Phrase contexts
16 Days Ago
added balloon pack icon to sitem
16 Days Ago
mrege from parent
16 Days Ago
Swimwear 06 reposed
16 Days Ago
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
16 Days Ago
merge from main