239,330 Commits over 3,837 Days - 2.60cph!

10 Days Ago
Merge: from main Tests: built all modes in editor
10 Days Ago
Update map to use new scales and assets
10 Days Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
10 Days Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
10 Days Ago
merge from store-ui-dlc-pages
10 Days Ago
Added antechamber to ziggurat, improved level flow
10 Days Ago
merge from VehicleFloorFix
10 Days Ago
merge from ArmouredPassengerColliders
10 Days Ago
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10 Days Ago
merge from survey_charge_lod
10 Days Ago
Reset all clothing item materials to defaults
10 Days Ago
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10 Days Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
10 Days Ago
Leaderboard query was ignoring sortorder
10 Days Ago
Leaderboard backup, run #13828
10 Days Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
10 Days Ago
Edit flipped threshold a little
10 Days Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
10 Days Ago
Merge from world_update_2
10 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Days Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
10 Days Ago
Togboat collider small edit
10 Days Ago
Additional collision primitive for rear of tugboat
10 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Days Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
10 Days Ago
merge from localization
10 Days Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
10 Days Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
10 Days Ago
merge from main
10 Days Ago
merge from repairbench_icons
10 Days Ago
Minor color tweak
10 Days Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
10 Days Ago
Repair bench code cleanup
10 Days Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
10 Days Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
11 Days Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
11 Days Ago
progress on river to ocean blending
11 Days Ago
failure score is time you beat farthest level; etc adjust tooltip position etc remove unused textures convert some wav to ogg some achievements
11 Days Ago
Merge from fix_debugqueue_cmd -> main
11 Days Ago
Merge from fix_io_budget_float -> main
11 Days Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
11 Days Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
11 Days Ago
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11 Days Ago
Wolves can now jump onto player foundations to attack
11 Days Ago
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11 Days Ago
PlaceCliffsUniform initial version
11 Days Ago
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