255,038 Commits over 3,990 Days - 2.66cph!
Add bool Editor.WheelEvent.Accepted
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
merge from train_prevent_building
▇▅▌▍█ ▋▊▅▅▅▉▇▍▊▄█▌ ▌▊▅▆▊▇▉ ▌█ ▄█▆▋▇▅ ▅█ ▌▍▊█▋▍▋ ▅▋▌▇▄▋▄▅▊▍█ ▊▇▇▋▌▆▅▍▊▆
▋▌▅▋▍ ▌▅▊▄ ▋▋▊▇▅▇_▋▇▅▉▋▅▇▅▆_▋▌▆▌▄
▋▆▋ ▇▄▅▆▊▋▍▇ ▄▍▄▍▉▉▍▉▄ ▌▌▌▉▉▉█▉█▇ ▅▇ ▍▇▌▌▆█ (▆▆█▇▄ ▉▋█, ▋▍▌▆▉ ▅█▋▋▌█)
Fixed heater lights always on following the recent optims
Hook up egg world model and item
Merge from cookingv2/coop
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
█▋▇▋▊ ▊▍▊▆ ▉█▊▊▌▉▄▉▉_▅▇▆▍▋▇▇▌▅▅_▅▊▋▅▅▄
▍█▊▉▅ ▋█▅▅▆▋▌▍▇▌ █▄▌▅▍▅▊▊▄ ▆▆▇▉▌▌▇ ▍▋▄▆▆ █▉▄▌ (█▋▊▄▌▍▆ ▋▊ ▉▄▆▍▅▅ ▆▌▊▇)
Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
Fixed incorrect stack amounts when harvesting corpses
TTT: clarify Health Station usage hint text (#2215)
Changed "Press" in L.hstation_hint to hold
Cleanup
PlayFundUser table
Fix documentation font size
Fix comment threads have no gap
Fix infinite loop when using syntax highlighting
Merge from media_projects
Leaderboard backup, run #
17669
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
Reapply dof exposer changes, changes got stomped because that script is cursed on this branch
Merge from shield_repair_fix
Fixed shield staying active when the weapon is holstered
▅▊▉▋▇ ▇▊▉▉ █▅▋▄▉▋_▆▊▌▌▍████▍▌▅█▆▇▉██▊▋▋▊▋▌█
▊▇▌▉▌▉ ▆▄█▄█▍▇▄▄.▊▆▆▋▉▆▆▆▅▌▅▆▌▄▉▆▆▄▊▇▊▌▄▊▌ - ▋▌▉█▉▊▉▉▆ ▊█▍▌▆ ▇█ ▄▋▋▊▆▇ ▄▌▌▅▌▋▊ ▇▌▅▉▍▌█ ▊▋ ▊▆▊ ▊▊▇
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
Fixed hopper breaking if an item was destroyed while it was in motion
Merge from main (will need codegen)
TilesetComponent now properly updates SceneObjects after an undo. Resolves part of #31
Undoing/Redoing no longer attempts to reference the component from the previous undo snapshot. Inspector also updates accordingly instead of resetting to object mode. Resolves #31
Group mesh elements up front instead of doing it every operation
zombie attack anim
fix Touching invalid things
enemy flinch anim
more bullet-vs-enemy damage functionality
unit subclass
player flinch
Merge from triangle_planter
Box and Sphere colliders default size match default primitive model sizes
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades
Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter