239,344 Commits over 3,837 Days - 2.60cph!

11 Days Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
11 Days Ago
Remove this debug
11 Days Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
11 Days Ago
waterwell modelviewer
11 Days Ago
Merge from main
11 Days Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
11 Days Ago
Update minimap_motel.png
11 Days Ago
Achievements
11 Days Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
11 Days Ago
Localized skin picker
11 Days Ago
Localized inventory item splitter "Enter split amount..." text
11 Days Ago
bucket scale adjustment
11 Days Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
11 Days Ago
Implement Pooper achievement / stat Implement Go Faster Stripes achievement Implement consecutive win / Winning Streak achievement Implement Ace! achievement
11 Days Ago
bucket scale change
11 Days Ago
Handle WebSurface.Url null, remove duplicate private url check Fixes Facepunch/sbox-issues#6380
11 Days Ago
Stats tweaks
11 Days Ago
Add libstates, update libevents Revert old-style state machine implementation of spike trap Fix host spawning twice (?) Level and time stats update for completed level Misc json changes
11 Days Ago
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11 Days Ago
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11 Days Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
11 Days Ago
Fix wolf hovering slightly above ground
11 Days Ago
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11 Days Ago
merge from empty_bind_fix
11 Days Ago
merge from world_model_scale_fix
11 Days Ago
merge from quit_mod_fix
11 Days Ago
Make new wolf DPS equivalent to the current one
11 Days Ago
Optimize FillDefaultsGenerated
11 Days Ago
merge from world_update_2
11 Days Ago
merge from main
11 Days Ago
Achievements overview page, limit sidebar achievement count
11 Days Ago
Leaderboard backup, run #13804
11 Days Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
11 Days Ago
Save scene
11 Days Ago
Bandit town spawn radius edits
11 Days Ago
ScientistSpawnPoint prefab revert to 2m
11 Days Ago
Trainyard spawn radius edits
11 Days Ago
Airfield spawn radius edits
11 Days Ago
Launch site spawn radius edits
11 Days Ago
Compound spawn edit
11 Days Ago
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11 Days Ago
Train tunnel station NPC spawn edit
12 Days Ago
Do soft TAA jitter and encode non-final texture to a softer color space so that TAA bbox is also softer Final cleanup, fix fog density, fix obsolete error
12 Days Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
12 Days Ago
Don't use strong handle here, just temporarily increment refcount, I don't trust using strong handle here
12 Days Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
12 Days Ago
Fix error texture spam when calling ClearUnorderedAccessViewUint, created texture needs to be put into a strong handle so refcount isn't zero
12 Days Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
12 Days Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
12 Days Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)