129,717 Commits over 4,201 Days - 1.29cph!

16 Days Ago
merge from deep_sea
16 Days Ago
merge from main
16 Days Ago
added fuel storage/consumption to boat engine
16 Days Ago
merge from ui_overhead_optims
16 Days Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
16 Days Ago
Updateeditor): StoreBundleTool - activate bundle assignment code - removed extra logging Tests: editor compiles
16 Days Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
16 Days Ago
Added documentation + tips button that opens link to the wiki
16 Days Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
16 Days Ago
Added ui.printTexts to debug the active dynamic texts
16 Days Ago
Editor tool to find and remove incorrect / leftover entity tags
16 Days Ago
Show required propulsion items in boat building UI
16 Days Ago
deep sea specific ocean materials, tropical shore only in deep sea
16 Days Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
16 Days Ago
Improved UI for bulk import and download buttons
16 Days Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
16 Days Ago
Fix for "Cannon deployment guide incorrect"
16 Days Ago
Small engine icon
16 Days Ago
BBS icon
16 Days Ago
tropical shore fade range
16 Days Ago
Plank deployment fixes
16 Days Ago
added unskinned windmill for test for ian
16 Days Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
16 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
16 Days Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
16 Days Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
16 Days Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
16 Days Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
16 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
16 Days Ago
Set all tooltip texts to dynamic
16 Days Ago
Fixed settings and server browser scaled texts not marked as dynamic
16 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
16 Days Ago
Double all block health contributions
16 Days Ago
Remove inventory eat button and hotbar select from example item (apple) and template
16 Days Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
16 Days Ago
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet
16 Days Ago
Merge from engine_forces
16 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
16 Days Ago
dummy logic for fuel consumption in force application
16 Days Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
16 Days Ago
increased engine thrust, as strong as 2.5 sails
16 Days Ago
Added Is Scale Static field to RustIcon editor
16 Days Ago
merge from main
16 Days Ago
disabling shadow casting on prefabs
16 Days Ago
handle steering adjustment with COM centerline properly
16 Days Ago
texture update
16 Days Ago
Merge from engine_forces
16 Days Ago
RPG7 - copied files to independent rpg branch
16 Days Ago
Added render.GetFogMaxDensity Added a self-check to CBaseHandle::Init Fixed 2 minor compile warnings Defer OnRequestFullUpdate if not in main thread GHA/Steamworks prepwork for network_test branch Fixed potential nullptr server crashes in networking Minor cleanup/compile warning fix Fixed a potential issue with bad BSP embedded files asset:// supports .svg Reject non texture customization files Win32 unicode file search support (disabled) file.Open will block any of those characters anyway, so this was a waste of time, but just throwing this in, in case its useful in the future Ship a fixed version of `materials\nature\rockwall021b.vmt` dod_control_point placeholder entity