131,984 Commits over 4,232 Days - 1.30cph!

22 Days Ago
heavy_helmet_overlay_fix -> main
22 Days Ago
Fix binoculars + the heavy helmet from rendering weird
22 Days Ago
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
22 Days Ago
Undo changes to reflection/refraction view setup
22 Days Ago
lets try undoing water reflection changes
22 Days Ago
security tower a lod3 baked now
22 Days Ago
setup flashlight refresh vm anims
22 Days Ago
Heavy plate helmet repose
22 Days Ago
Exhaust fixes.
22 Days Ago
Stray light fix. Cleanup.
22 Days Ago
Final polish.
22 Days Ago
merge from main
22 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
22 Days Ago
menu_bootstrap_change -> main
22 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
22 Days Ago
Remove 2 more random things
22 Days Ago
Moved ambient flies to prefab & improved them.
22 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
22 Days Ago
Adding v4 snowmobile shooting anims
22 Days Ago
riot hat repose
22 Days Ago
merge from boat_building
22 Days Ago
Fix compile error in SocketMod_Anchor
22 Days Ago
Fix compile error
22 Days Ago
Try undoing SSAO related changes
22 Days Ago
Merge from floating_cities
22 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
22 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
22 Days Ago
Timeshimmer off globally on plight.flares
22 Days Ago
Distance flares.
22 Days Ago
building_planner_viewmodel -> main
22 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
22 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
22 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
22 Days Ago
Merge from naval_update
22 Days Ago
Merge from naval_missions
22 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
22 Days Ago
Remove planner viewmodel
22 Days Ago
Aniso angle improvements on the nets. PFX pass.
22 Days Ago
Tweaks
22 Days Ago
Merge from naval_missions
22 Days Ago
Deep sea prefab variants missing from manifest entity list
22 Days Ago
Post merge fixes
22 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
22 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
22 Days Ago
SAP - updated sfx anim event placement
22 Days Ago
Disable RendererBatch for any doors or windows added to boats.
22 Days Ago
Merge from naval_update
22 Days Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
22 Days Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
22 Days Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string