136,900 Commits over 4,324 Days - 1.32cph!

19 Days Ago
stone, wood panel title and description updated
19 Days Ago
scrap box panel title and description updated, ran manifest, loca and icon manifest
19 Days Ago
food, meds, metal box panel title and description updated
19 Days Ago
armor box, comps box, explosive box panel title and description updated
19 Days Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
19 Days Ago
updated icons for ammo, comps, stone boxes
19 Days Ago
ore box naming fix
19 Days Ago
ammo box naming fix part 2
19 Days Ago
ammo box naming fix part 1
19 Days Ago
ptboat_turret_safezone -> main
19 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
19 Days Ago
meds box ran manifest, localization and icon manifest
19 Days Ago
food matrix prefab tweak
19 Days Ago
meds box item, icon, prefabs. matrix models, setup
19 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
19 Days Ago
tryfind_matchiongdeployables_fix -> main
19 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
19 Days Ago
Paintball Gun - hopper shader tests
19 Days Ago
merge from naval_update
19 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
19 Days Ago
merge from naval_update/deep_sea
19 Days Ago
boatai_balance_changes -> main
19 Days Ago
changes on crickets ambience values and storm ambience audio volume
19 Days Ago
main -> boatai_balance_changes
19 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
19 Days Ago
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19 Days Ago
travelling_vendor_vis_fix -> main
19 Days Ago
meds box folder struct b
19 Days Ago
meds box folder struct a
19 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
19 Days Ago
merge from naval_update
19 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
19 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
19 Days Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
19 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
19 Days Ago
ran manifest and localization
19 Days Ago
food box corpse added, model updates, prefab updates
19 Days Ago
food box prefab updates
19 Days Ago
exported a version of w paintball gun rig without wee little ballz
19 Days Ago
Merge from main
19 Days Ago
merge from sks_skinviewer
19 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
19 Days Ago
Compile fix
19 Days Ago
Lighting transition.
19 Days Ago
Clean: reclaim occludees name Tests: compiles
19 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
19 Days Ago
merge from main
19 Days Ago
merge from vending_cluster_pool_leak_fix
19 Days Ago
merge from sks_skinviewer
19 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest