239,364 Commits over 3,837 Days - 2.60cph!

17 Days Ago
Fixed triggerHeight not being set in builds
17 Days Ago
Merge from world_update_2
17 Days Ago
Merge from world_update_2/waterwell_update
17 Days Ago
Another pass on vending orders
17 Days Ago
Remove some old hacks to fix save games (again)
17 Days Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
17 Days Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
17 Days Ago
Fix Play Button on Game Modal not working as intended for Quick Play games
17 Days Ago
more music
17 Days Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
17 Days Ago
Merge from parent
17 Days Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
17 Days Ago
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17 Days Ago
util.IntervalTimer (#2086) * Update util.lua - Added new function util.IntervalTimer, this is an IntervalTimer as found in the source SDK * Update util.lua * Update util.lua - Merged util.IntervalTimer with util.Timer * Update util.lua - Undo a change made to the util.Timer Started function * Update util.lua - Remove IsLessThan and IsGreaterThan functions from the util.Timer metatable * Update util.lua - Add missing comma * Update util.lua - Changed the return value of GetElaspedTime to -1.0 if the timer hasn't been started - Changed the util.Timer function to call the Start function upon creation * GetElaspedTime returns correct time after timer stops --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
17 Days Ago
Package and leaderboard apis
17 Days Ago
Fix terrain paint compute shader num threads, double the size of the brush so it matches the preview Balance weights on imported splatmap, bias against alpha
17 Days Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
17 Days Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
17 Days Ago
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17 Days Ago
frontier gate lods and collision
17 Days Ago
Fixed Lua errors when loading a save that had tools that no longer exist Pull Request: game icons in game list in main menu Updated HL1MP icon to match its Steam icon Display the command that is not bound in Hints, when no key is bound for it Pull Request: "SAM" support for TTT bans
17 Days Ago
Merge scene render attributes to NativeRenderingWidget camera, fixes terrain global attributes not being applied to editor camera Fix annoying NRE in CameraComponentTool
17 Days Ago
Use asset type colors inside FileUsageWidget
17 Days Ago
Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Refactor AssetList
17 Days Ago
StatsService Add header for processing time Leaderboard service api LeaderboardService Fix version Leaderboard2
17 Days Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
17 Days Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
17 Days Ago
player update. updated some holster positions on weapons
17 Days Ago
player update. updated playeranimation.controller. added walk e back in it
17 Days Ago
Localized missing strings in the sunburn page
17 Days Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
17 Days Ago
Re-enabled layout masks
17 Days Ago
large coffee mug specularity and albedo adjustment
17 Days Ago
Fixed female underwear missing parts
17 Days Ago
Setup NPC hearing grid
17 Days Ago
Further optimization - this is quicker than WriteArray/ReadArray
17 Days Ago
large_coffee_cup asset addition Merge branch 'main' of sbox-platformer
17 Days Ago
nah but actually add the washer tho
17 Days Ago
Relocated assets + added bolts/screws/washer/bracket
17 Days Ago
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17 Days Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
17 Days Ago
Show Icons for Mountable Games (#2110)
17 Days Ago
Optimization here to only re-serialize changes for snapshots
17 Days Ago
Boolean to force an explosion to follow the orientation of its parent
18 Days Ago
Boolean to force an explosion to follow the orientation of
18 Days Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
18 Days Ago
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18 Days Ago
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18 Days Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
18 Days Ago
Network++ Save++