239,366 Commits over 3,837 Days - 2.60cph!

18 Days Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
18 Days Ago
Network++ Save++
18 Days Ago
WIP Improved cast, normals., etc WIP
18 Days Ago
added metal platforms
18 Days Ago
Merge from testrun2
18 Days Ago
merge from main
18 Days Ago
world_update_2 -> Aux2
18 Days Ago
Ensure shared is created in GameSetup as well as main menu system
18 Days Ago
Whoops
18 Days Ago
Add pause menu
18 Days Ago
visual_bounds_fix -> world_update_2
18 Days Ago
Fix projet settings
18 Days Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
18 Days Ago
Subtract last merge due to project settings
18 Days Ago
Unfocked it
18 Days Ago
DI fix
18 Days Ago
Version Api cleanup Namespace cleanup Refactor, game compatibility
18 Days Ago
Fixed missing items.
18 Days Ago
visual_bounds_fix -> world_update_2
18 Days Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
18 Days Ago
Add testing notifications panel
18 Days Ago
Use services api
18 Days Ago
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18 Days Ago
Use trace normal for fake shadow
18 Days Ago
viewmodel positional anim update
18 Days Ago
removed uneeded model prefabs
18 Days Ago
Update smoke prefab
18 Days Ago
Fixed he_grenade prefab
18 Days Ago
setting cliffside as 'topology not' for power substations
18 Days Ago
Desperately trying to avoid using A*
18 Days Ago
Removed local grenade assets, replaced with cloud
18 Days Ago
Error count and item logging and display summary.
18 Days Ago
disabled 'check placement map' on terrain filters of radtown
18 Days Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
18 Days Ago
grenades hold_R fix
18 Days Ago
Log warning if item definition isn't set
18 Days Ago
added hold_R to grenades
18 Days Ago
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
18 Days Ago
Set item IDs for test run
18 Days Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
18 Days Ago
Merge from main
18 Days Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
18 Days Ago
WIP general improvements ditto
18 Days Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
18 Days Ago
Optimize lookups - fix bug with reconnecting clients not processing snapshot
18 Days Ago
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18 Days Ago
Added ProceduralMapCliff test map
18 Days Ago
Refactor Refactor Refactor Start moving common models to Sandbox.Services Use dependency injection in Program.cs Refactor Preparing api cleanup
18 Days Ago
Clean up - make things more explicit in seperation of snapshot supported network table entries
18 Days Ago
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