144,584 Commits over 4,413 Days - 1.37cph!

19 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
20 Days Ago
Hooked kiosk poster sign textures back up
20 Days Ago
update manifest
20 Days Ago
updated protorype icon and .item prefab to link to proper icon now
20 Days Ago
Removed obsolete kiosk blockouts
20 Days Ago
Compile fixes
20 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
20 Days Ago
Restored FixCaret because looks like its still needed
20 Days Ago
added first pass of rentable kiosk c
20 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
20 Days Ago
Merge from main
20 Days Ago
merge from automated_testing
20 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
20 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
20 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
20 Days Ago
Relinked third parties using the TMP assembly
20 Days Ago
Removing -quit param for unity test method to allow async tests to run properly.
20 Days Ago
merge from main
20 Days Ago
merge from automated_testing
20 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
20 Days Ago
Merge from main
20 Days Ago
merge from toolbar_fixes
20 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
20 Days Ago
merge from main
20 Days Ago
merge toolbar_fixes
20 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
20 Days Ago
Refactor terrain alphamap to packed bools in bytes
20 Days Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
20 Days Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
20 Days Ago
Fixes for assigning guests
20 Days Ago
Add PickAFriend dialog to the apartment rent terminal
20 Days Ago
merge from lookingat_io_qol
20 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
20 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
20 Days Ago
merge from automated_testing/skins
20 Days Ago
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20 Days Ago
Add minimum rent to apartment prefabs
20 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
20 Days Ago
Added 5 new skin tests
20 Days Ago
merge from main
20 Days Ago
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20 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
20 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
20 Days Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
20 Days Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
20 Days Ago
Fix "Rent Due" not showing
20 Days Ago
Fix "Rent Due" vital not being assigned the correct type
20 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
20 Days Ago
RTL and emoji input field stuff compile fixes
20 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(