239,375 Commits over 3,837 Days - 2.60cph!

23 Days Ago
Remove refreshing variable from GameModal
23 Days Ago
Remove unused variables from Game and Org Modals
23 Days Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
23 Days Ago
Fixed fake shadow decal cutoff/depth
23 Days Ago
Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded
23 Days Ago
Rename `materials/games/16/gstring.png` to `gstringv2.png` This matches the folder name the game uses. Merged Pull Requests * Typo In Motor Tool * Use math.tau in some places instead of 2π * TTT: Fix Swedish chef language borking setting * Map Category for G String maps Fixed game mounting folders that it's only supposed to on local builds
23 Days Ago
Remove warning from LobbyCard since it doesn't need the async stuff anymore
23 Days Ago
Fixed LoadingOverlay not including Subtitle in BuildHash
23 Days Ago
Localized Adobe, Brick and Brutalist store pages
23 Days Ago
merge from main
23 Days Ago
Error handle bad spawnlist files better Minor cleanups Fixed commits.facepunch.com link
23 Days Ago
Cells can be hidden / revealed
23 Days Ago
Per-world opacity
23 Days Ago
Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
23 Days Ago
Fix subtext on variants
23 Days Ago
Added missing ToolTips to GameTile Fixed outstanding issues where a page wouldnt load until you moved your mouse over it. Adjusted font size on Game Modal Enable Looping on Main Menu music and Loading music
23 Days Ago
Rads are applyed to player motabolism instead
23 Days Ago
Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values
23 Days Ago
added a temporary box to frontier high wall prefab to debug visibility
23 Days Ago
Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger. Clicking the name of a game opens the Game Modal instead of the Generic Package Modal GameTiles are now treated as one big button, clicking anywhere will open Game Modal. Removed box around header on Game and Org Modals Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies Added `flex-shrink: 0` to entries of the ServerListModal Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
23 Days Ago
Merge from main
23 Days Ago
-Fire Extinguisher LOD0 -Prefab setup -Materials -Textures
23 Days Ago
Subtracted last commit
23 Days Ago
merge from line_functions
23 Days Ago
corrected closest points function
23 Days Ago
Bugfix: WhatUsesThis - avoid duplciate results It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those. Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
23 Days Ago
Map Pool for G String (#2105)
23 Days Ago
merge from main
23 Days Ago
Game Tiles are now all the same size instead of being randomly sized Give Game List Columns a max-width
23 Days Ago
Adjust footsteps
23 Days Ago
Localized wallpaper store page
23 Days Ago
merge from main
23 Days Ago
aggressive distance culling for cloth on cny_spear
23 Days Ago
merge from wallpaper
23 Days Ago
More wallpaper skin renames
23 Days Ago
merge from save254 - Staging wipe
Rin
23 Days Ago
phrases
23 Days Ago
Merge TrainCouplingImprovements -> main
23 Days Ago
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
23 Days Ago
Wallpaper.OnFrame NRE fix attempt
23 Days Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
23 Days Ago
Merge world_update_2 -> Aux2
23 Days Ago
some fixes
23 Days Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
23 Days Ago
item definition
23 Days Ago
Manifest
23 Days Ago
Fixing folders structure Creating the prefabs and item definitions
23 Days Ago
merge from main
23 Days Ago
Leaderboard backup, run #13540
23 Days Ago
Update packages into adx