133,454 Commits over 4,262 Days - 1.30cph!

20 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
20 Days Ago
Material & SceneTemplateSettings.json keep getting generated
20 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
20 Days Ago
Fix async pool refill not tracking refilled count
20 Days Ago
Final sculpts
20 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
20 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
20 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
20 Days Ago
Restored drag and dropped items spawning in the overlay canvas
20 Days Ago
Restored blur when F1 menu is open
20 Days Ago
Scene backup
20 Days Ago
Swapped 'view in store' to 'view'
20 Days Ago
better shutters animation
20 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
20 Days Ago
Server admin tab layout changes to match the design
20 Days Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
20 Days Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
20 Days Ago
Added special spawn point options per skinnable
20 Days Ago
text desc update
20 Days Ago
manifest
20 Days Ago
hackweek curtain files and setup
20 Days Ago
basic shutter anim
20 Days Ago
Compile fixes
20 Days Ago
hackweek workshop scene wip
20 Days Ago
Fixed UI_DeveloperTools tab opening issues
20 Days Ago
merge from tmp_generatecaretnre_fix
20 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
20 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
20 Days Ago
merge from store_fixes
20 Days Ago
More sculpts
20 Days Ago
Suggest required data types in auto complete
20 Days Ago
Fixed checkout result page "view in inventory" button scaling issue
20 Days Ago
Fixed canvas ordering issues with store and checkout result pages
20 Days Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
20 Days Ago
merge from main
20 Days Ago
Swap over to roboto mono
20 Days Ago
Wip server admin tab
20 Days Ago
arcade placeholder temp texture
20 Days Ago
merge from main
20 Days Ago
merge from hit_guides
20 Days Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
20 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
20 Days Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
20 Days Ago
Sculpt backup
20 Days Ago
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20 Days Ago
ripping out on-mesh hit guide MPB stuff
20 Days Ago
Better autocomplete styling
20 Days Ago
New autocomplete system - still needs some work
20 Days Ago
Terrain progress
20 Days Ago
tweaked material of boat building station to use new texture