239,375 Commits over 3,837 Days - 2.60cph!

23 Days Ago
Backups
23 Days Ago
Merge from quit_changes
23 Days Ago
Pressing Quit in the menu in the editor will no longer force quit the editor The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
23 Days Ago
running shoes balance credit card red envelope balance, antenna shake cellphone nudge balancing
23 Days Ago
Parent merge
23 Days Ago
Merge from main
23 Days Ago
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23 Days Ago
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23 Days Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
24 Days Ago
Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
24 Days Ago
Slightly tweaked weather ratios for the updated types.
24 Days Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
24 Days Ago
More weather fixes/tweaks.
24 Days Ago
Rain profile tweaks.
24 Days Ago
BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server Removed the underwater effect root on the server of dropped items, it's unused on the server
24 Days Ago
Parent merge
24 Days Ago
Weather profile iteration.
24 Days Ago
brickvent texture and material adjustment Merge branch 'main' of sbox-assets
24 Days Ago
Merge from hackweek_accessibility_colourblind
24 Days Ago
Merge from main
24 Days Ago
Added option to change colour of deployed laser detector (green, blue and yellow options) Lasers attached to weapons are unaffected
24 Days Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
24 Days Ago
Removed DPV use of noEarlyExit parameter. Looks like this was removed in 103256. It should work well enough without it.
24 Days Ago
bloom
24 Days Ago
The map has a sun and sky already Fake shadow playground scene Rename player Better jumping Camera improvments
24 Days Ago
Pad the bottom of GameGroups Show Player Icons on Active Lobby Cards (shows lobby hosts)
24 Days Ago
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty) Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used Finished initial version of Game Modal with options to launch into a game and see all active lobbies. Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above. Close Game Modal when entering Lobby from Lobby List Modal Give Lobby List Modal and other missed Modals the primary background Fix time offset strings displaying incorrectly Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby Remove Global Stats from Game Modal. Unnecessary information Fix Maps menu opening the Walker Game Modal instead of launching directly into the map Org Page is now replaced with an Org Modal that can be opened at any time. Moved SettingsPage into a Settings Modal that pops up over everything Added Settings Modal to the Pause Menu Fix Package Modal not toggling when pressing F1
24 Days Ago
Merge DPV -> Aux2
24 Days Ago
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24 Days Ago
NoiseSdf3D
24 Days Ago
TTT: Fix Swedish chef language borking setting (#2099)
24 Days Ago
Merge from main
24 Days Ago
Fix chunk meshes popping in at the origin for a frame Add bool SdfWorld.NeedsMeshUpdate
24 Days Ago
Cells can declare when they're ready
24 Days Ago
Tweak when we should load around editor cameras
24 Days Ago
Default to private in editor mode
24 Days Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
24 Days Ago
Nicer overcast weather.
24 Days Ago
Gave wallpaper skins proper names
24 Days Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
24 Days Ago
Revert that
24 Days Ago
Interp test
24 Days Ago
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24 Days Ago
Wave intrinsics to do early out for far dof
24 Days Ago
Force a single delta snapshot when owner changes to simulate old behavior
24 Days Ago
24 Days Ago
merge from main
24 Days Ago
merge from wallpaper
24 Days Ago
merge from main
24 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime