136,955 Commits over 4,324 Days - 1.32cph!

9 Months Ago
Merge from: main Tests: none (no conflicts)
9 Months Ago
Bugfix: NotSupportedException when trying to use NetWrite.Read - Fixed by going directly via underlying buffer of NetRead/NetWrite - Removed generic Stream call path for recording of packets Tests: ran a server-side client demo recording in editor - before exceptions, now clean
9 Months Ago
rebalanced buoyancy flow movement scale for boogieboard and kayak so you can actually move away from the beach
9 Months Ago
update half height shelve name
9 Months Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
10 Months Ago
fixed radiation dart feathers clipping through the hand - update to fbx
10 Months Ago
Update: Continuous profiling that only captures allocations (for now) - using debug binaries built from d340789f, it triggers a snapshot every 3rd frame for testing - added a test to validate the loop of capture-and-resume - Native.StartRecording -> Native.TakeSnapshot Pretty barebones for now, need to profile callstack gathering to see how expensive it is for continuous profiling. Tests: unit test
10 Months Ago
fix sigil wallpaper
10 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
10 Months Ago
caves S2P
10 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
10 Months Ago
update variants number
10 Months Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
10 Months Ago
merge from main
10 Months Ago
progress backup on the trawler greybox
10 Months Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
10 Months Ago
Possible AutoTurret.AimOffset NRE fix
10 Months Ago
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
10 Months Ago
Fixed a list leaking from pool while vine swinging
10 Months Ago
Fixed shark attacks not making any noise if the show blood option is set to false
10 Months Ago
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10 Months Ago
main ➡️ syncvars
10 Months Ago
fixed unlocking of jungle pack, updated store icons
10 Months Ago
jungle bamboo kit lods remade
10 Months Ago
minor cleanups Minor cleanups More minor cleanups
10 Months Ago
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10 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
10 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
10 Months Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
10 Months Ago
merge from jungle_update (fixes optimizations)
10 Months Ago
Kapok AO shadow proxy
10 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
10 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
10 Months Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
10 Months Ago
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10 Months Ago
fix jungle ambience playing offshore for real this time
10 Months Ago
Remove leather gloves from Techtreet0
10 Months Ago
boomerang_demo_timing_fix -> main
10 Months Ago
More accurate results in demo than before
10 Months Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
10 Months Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
10 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
10 Months Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
10 Months Ago
Merge from snake_ping_fix
10 Months Ago
Fix NRE relating to ping leeway for console spawned players
10 Months Ago
Sky/Cloud improvements at twilight.
10 Months Ago
Ground foliage geometry optimization
10 Months Ago
Setup more reliable found collider check