136,958 Commits over 4,324 Days - 1.32cph!

10 Months Ago
Reduced ao, ms texture resolution on some jungle props
10 Months Ago
Reduced LOD distances of concrete walkways inside Zigg
10 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
10 Months Ago
merge from jungle_update 120425 so lewis can sort building skin store page
10 Months Ago
store icon
10 Months Ago
jungle building skin
10 Months Ago
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10 Months Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
10 Months Ago
merge from jungle_dlc_storage_adapters
10 Months Ago
Additional Mesh tweaks mop and bucket
10 Months Ago
merge from Jungle_rifle_token
10 Months Ago
merge from single_wall_shelves_researchable
10 Months Ago
merge from horse_heavyplate_fix
10 Months Ago
missed unsaved item
10 Months Ago
merge from jungle_update
10 Months Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
10 Months Ago
shifted barrel spawn away from recycler in ziggurat S2P
10 Months Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
10 Months Ago
WildlifeHazard visibility culling
10 Months Ago
Fix corrupted file
10 Months Ago
OutbreakScientist Glasses Branding
10 Months Ago
Primitive indexed indirect render implementation for single material
10 Months Ago
Twilight & night settings.
10 Months Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
10 Months Ago
Remove a debug line, simplify DoSplash
10 Months Ago
Possible LiquidWeapon NRE fix
10 Months Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
10 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
10 Months Ago
Merge from jungle_update
10 Months Ago
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10 Months Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
10 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
10 Months Ago
Vine swinging tree and stump are now poolable
10 Months Ago
Merge from main
10 Months Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
10 Months Ago
Fixed keycards still showing as green for the local player in third person
10 Months Ago
merge from main
10 Months Ago
Fixed batteries incorrect charge left time
10 Months Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
10 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
10 Months Ago
Equal, do not subscribing to delegate. Reduces some allocations.
10 Months Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
10 Months Ago
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10 Months Ago
fix jungle ambience playing offshore
10 Months Ago
boomerang_3p_hands_up_fix ➡️ main
10 Months Ago
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10 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
10 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
10 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
10 Months Ago
More agressive LOD settings on all jungle bushes