141,787 Commits over 4,505 Days - 1.31cph!

4 Months Ago
merge from defaultsortingorder_update
4 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
4 Months Ago
Merge from /indirect_instancing
4 Months Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
4 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
4 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
4 Months Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
4 Months Ago
More lighting
4 Months Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
4 Months Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
4 Months Ago
Codegen
4 Months Ago
Mortar animations on the v4 rig
4 Months Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
4 Months Ago
Restoring this branch from yesterday I had to delete (sorry)
4 Months Ago
Subtracting 150318
4 Months Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
4 Months Ago
Subtracting 150367
4 Months Ago
Subtracting 150376
4 Months Ago
Subtracting 150380
4 Months Ago
Subtracting 150385
4 Months Ago
Subtracting 150388
4 Months Ago
blowpipe charm position tweak
4 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
4 Months Ago
merge from main
4 Months Ago
Subtracting 150838 (reapplying new navmesh)
4 Months Ago
Merge from terrain_lowering_nms_large_cave (reapply)
4 Months Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
4 Months Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
4 Months Ago
Subtract 150311
4 Months Ago
Test branch Start from cs 10513 and merge in 150311
4 Months Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
4 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
4 Months Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
4 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
4 Months Ago
Final fixes
4 Months Ago
RRP deploy guides
4 Months Ago
Add version printout to the server log file, was only on client before
4 Months Ago
More lighting
4 Months Ago
Add queen bed entity to large apartment
4 Months Ago
Create queen sized apartment bed
4 Months Ago
Add single bed to medium apartment
4 Months Ago
Try forcing max reliable payload size for P2P addresses
4 Months Ago
merge from main
4 Months Ago
blowpipe charm position changes
4 Months Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
4 Months Ago
Lighting progress
4 Months Ago
More WIP changes
4 Months Ago
Another attempt at a fix