142,054 Commits over 4,536 Days - 1.30cph!

11 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
11 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
11 Months Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
11 Months Ago
Updating medical syringe refresh rig fbx
11 Months Ago
Disable the large vehicle colliders around BBS netting
11 Months Ago
Adding viwmodel rig for binocular refresh
11 Months Ago
merge from naval_update
11 Months Ago
S2P on FCs after farm changes
11 Months Ago
Added a few more chainlink fences around the farm
11 Months Ago
merge from Project_Hammer
11 Months Ago
merge from boat_building
11 Months Ago
Merge from texture_streaming_delay_fix
11 Months Ago
Scale foliage based on distance density falloff to reduce visible pop in
11 Months Ago
Compile fixes
11 Months Ago
Merge from floating_cities
11 Months Ago
Cleaned up some LODGroups from various floating city bits
11 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
11 Months Ago
Merge from parent
11 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
11 Months Ago
Merge from small_ramp
11 Months Ago
Only allow interaction when looking at the base of the bridge
11 Months Ago
Merge from naval_update
11 Months Ago
Fixes
11 Months Ago
Last island.
11 Months Ago
merge from Halloween_25_Update/PH/storepage
11 Months Ago
Updated krieg backpack store media
11 Months Ago
Merge from main
11 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
11 Months Ago
Make fold out colliders convex, general prefab setup
11 Months Ago
Fixed button text that broke after merge
11 Months Ago
Setup 3rd person reload effects on turrets
11 Months Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
11 Months Ago
Merge from parent
11 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
11 Months Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
11 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
11 Months Ago
Merge from Project_Hammer
11 Months Ago
Merge from slots_optimize
11 Months Ago
Fixed caboose slot machine
11 Months Ago
Add max texture resolution information for skinnables in the workshop scene
11 Months Ago
Merge from main
11 Months Ago
Merge from boat_building
11 Months Ago
Merge from auth2
11 Months Ago
Merge from naval_update
11 Months Ago
Compile fixes
11 Months Ago
Only show steering wheel health bar in edit mode
11 Months Ago
Rework steering wheel priv linking to fix save issue
11 Months Ago
Minor cleanups Cleanup GMOD_Player class a little bit * Moved public fields to private for those that already had accessors Fixed infinite loops when calling DrawModel from Pre/PostPlayerDraw * The hooks will no longer be called while they are already being executed Better descriptions for gm_snapangles and gm_snapgrid Merge small fix for LuaJIT Optimized some CVEngineServer functions to do with looping over player list * Also fixes some pointless compile warnings Fixed more compile warnings Optimizations for GM:PlayerCanHearPlayersVoice usage * Removed IVEngineServer::GMOD_GetPlayerIsSpeaking & GMOD_ShouldUpdateVoiceMasks, CBasePlayer::IsUsingVoice, C_BasePlayer::ShouldGoSouth * Moved certain gmod fields at the end of CBasePlayer and C_BasePlayer to be private, rearranged others * GM:PlayerCanHearPlayersVoice will no longer be called for non speaking players when any player speaks * GM:PlayerCanHearPlayersVoice will be called for a speaking player if it was called too long ago (0.3 seconds)
11 Months Ago
squeeze bent normals into skin shader g-buffer
11 Months Ago
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later