129,332 Commits over 4,140 Days - 1.30cph!
switch colors to colorpalette variants, weigh ADC accuracy mods higher
Fix scientists potentially using the reload last frame pose instead of the aiming pose
Gradient glow for normal skins, looks better
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
Better glow, added shimmers for the featured skin
Skin viewer glow tweaks
Remove flex graphic transitions from two buttons (unneeded)
swap "builds" and "creative" priority around
Can now see and open server maps in the menu (super early version)
Ensure rust plus button refreshes on server connect
Some more quick join code, not plugged in yet
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
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Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon
Added a glow behind the model in the skin viewer, using that color
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
WIP: Spraycan supports reskinning codelocks
https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
Fix ownership share with buried weapons
Split MotionList in separate file
Ensure official servers are hidden in both community and modded
Merge from hardcore_refresh
Possible MapInterface.ResetMapView NRE fix
mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
- fixed mip level calculation errors for fallback objects
- fixed fallback objects not properly updating when in motion
- fixed mip level calculation errors for fallback objects
- fixed fallback objects not properly updating when in motion
Set client entities internal value instead of resetting the hidden value itself
Vis/parent checks for auth wip
Fix notifications for ultrawide
Merge from ai_scientist_iteration, potential fix for footstep NRE
Potential fix for footstep NRE
Update Abyss Pack and Industrial
renamed pilot hazmat skin asset name to pilot pack
Fixed rare scale issue when opening skin modal
removed duplicate lodgroups and set up mesh lod on pilot codelock
update lumberjack and wallpaper pack with new media
Updated backpack textures
Loading Screen and Bootstrap views ultrawide fixing
Fixed skin viewer settle rotation not being consistent accross all framerates
Clamp skin viewer mouse pos on parallax, fixes models spinning while your mouse is on another screen
Also inverted parralax Y axis, feels better
Added a warning when the steam overlay failed on checkout
modding_prefabs_july -> main
Updated moddeding wolf and tiger spawners, no longer spawn metal ore