133,285 Commits over 4,262 Days - 1.30cph!

9 Days Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
9 Days Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
9 Days Ago
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10 Days Ago
pt_boat_turrets -> naval_update
10 Days Ago
- Flipped puinch (way nicer)
10 Days Ago
Coconut localization.
10 Days Ago
pt_boat_turrets -> naval_update
10 Days Ago
Much better fov punch system - ditch the spring
10 Days Ago
Coconut texture saturation tweak.
10 Days Ago
Coconut setup
10 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
10 Days Ago
- More merge conflicts - Increased FOV punch
10 Days Ago
Deep sea portal partial (again)
10 Days Ago
Allow indirect_instancing.debug to be toggled at runtime
10 Days Ago
50cal_Animations -> pt_boat_turrets
10 Days Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
10 Days Ago
merge from naval_update
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
Compile fix
10 Days Ago
naval_update -> scientist_boat_ai
10 Days Ago
pt_boat_turrets -> naval_update
10 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
10 Days Ago
Removed default save name from craggy
10 Days Ago
Revert EditorSettings
10 Days Ago
Fixed duplicated deep sea markers
10 Days Ago
pt_boat_turrets -> naval_update
10 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
10 Days Ago
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10 Days Ago
Fix compile error
10 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
Reset pos/rot after load
10 Days Ago
Remove debug log
10 Days Ago
10 Days Ago
10 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
10 Days Ago
Merge from parent
10 Days Ago
Merge from naval_update
10 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
10 Days Ago
Compile fixes
10 Days Ago
- Add some smoothing to the rear turret
10 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
10 Days Ago
Remove all dock & edit related code
10 Days Ago
Don't play the client tick if no one is home
10 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
10 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
10 Days Ago
Manually play the boat building station deploy effect
10 Days Ago
Can't deploy and edit in the deep sea
10 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.