138,723 Commits over 4,324 Days - 1.34cph!

10 Days Ago
fix after merge
10 Days Ago
Removed shader debug symbols from various shaders that had them left on
10 Days Ago
Delete component used for lightweight non-entity weapons + codegen
10 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
10 Days Ago
Merge from shader_variant_cleanup
10 Days Ago
Merge from main
10 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
10 Days Ago
▅ ▆▍▆▉▌ ▆█▇ ▅▊▍▋▄ ▅▋▅▇ █▊▇ █▅ ▇▄▄▇▅█ ▌▉▄█▄▉▋▄▍▅▇ ▄▋▆ ▋▄▋▉▆ ▋▇▄ ▋▋ ▊▉▋▄▊ ▆▉▉▅▍ █▊▊▉▊▉█ ▋▆ ▆▄▉▉
10 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
10 Days Ago
merge from fix_submerged_states
10 Days Ago
merge from deep_sea_network_range
10 Days Ago
String lights line renderer now use local space positions, deployable on boats
10 Days Ago
Updated LOD 3 on Salvaged Axe World Model
10 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
10 Days Ago
Flagged more prefabs to be deployable on boats
10 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
10 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
10 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
11 Days Ago
codegen
11 Days Ago
Forcing a shader variant change to trigger variant compilation
11 Days Ago
▋ ▆▇▉▄▄ ▌▌▆▄ █▍▉▋
11 Days Ago
merge from main (needs a codegen)
11 Days Ago
Fix boat related client/server field mismatches.
11 Days Ago
Merge from main
11 Days Ago
merge from main
11 Days Ago
merge from boat_socketparent_fix
11 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
11 Days Ago
merge from main
11 Days Ago
█▄▉▉ ▋▌▉▌ ▉▌▅▄▍ █▊█▄▆▍▇▄▍▌▅ ▊▊▄▄ ▆▊▆ ▉▇▊▇▇██▊▅ ▌█▋▉▄▆▌▇▇▅▊▍▋ █▉█▆ ▇▍▅▋▉▉▍▊▉ ▊▆▅▇▍▉▉▌▉▉ ▆▇▄▇▌▊▊▅▍▆▋
11 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
11 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
11 Days Ago
Fix scoreboard issues
11 Days Ago
scientist_spawner_new_boats
11 Days Ago
Ensure oilrig and crate hacking rhibs are also included
11 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
11 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
11 Days Ago
Added ioentity.allowed_on_boats, default to false for now
11 Days Ago
Codegen