239,366 Commits over 3,837 Days - 2.60cph!

12 Days Ago
-allowlocalhttp works for WebSurface in editor only. Also limit Http local http to editor and headless (dedicated server), players should never be able to accidentally opt in Facepunch/sbox-issues#5774
12 Days Ago
Update compiled shaders with relative cubemap luminance
12 Days Ago
Make sure wolf can transition from hurt to death
12 Days Ago
Fog Fix (#1661) * Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants * VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore * Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix volume fog no shadows option, cleanup unused shit * Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png * These convars don't do anything or are redundant, some notes for tiled rendering in the future * Remove deprecated VR stuff for volumetric fog on rendering pipeline, note for Alex that we can just reproject the frame for eye 2 for cheap volumetric fog rendering, any crumbs will be stripped more when I remove clipmaps * One lightbinner per volumetric fog rather than creating it every frame * Start removing fog clipmap rendering, there are better ways to do this and it's massive * Disable clipmaps on managed code, clean up shader code * Remove VR-specific frustum stuff from volumetric fog * Get rid of redundant data * Separate two passes cleanly, remove accumulation TAA, we'll do a proper big pants one * TAA stub * Fancy volumetric fog taa, move what was on integration step to previous pass, so this has pretty much the same cost and memory footprint as previously but much higher quality * Proper fog TAA with ping-ponging accumulation textures * Iterate fog denoising * Do soft TAA jitter and encode non-final texture to a softer color space so that TAA bbox is also softer * Final cleanup, fix fog density, fix obsolete error
12 Days Ago
Merge from world_update_2
12 Days Ago
cardboard blend material
12 Days Ago
Disable the glue prefabs in compound for now to resolve error on joining
12 Days Ago
Fix incrementing times visited a level
12 Days Ago
Merge from MummyMask
12 Days Ago
merge from FrankensteinMask
12 Days Ago
Map Voting: only show enabled maps
12 Days Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
12 Days Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
12 Days Ago
Remaining scene weapons
12 Days Ago
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12 Days Ago
Reset first half of scene weapon items to default materials
12 Days Ago
Merge from world_update_2/waterwell_update
12 Days Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
12 Days Ago
Merge from main
12 Days Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
12 Days Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
12 Days Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
12 Days Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
12 Days Ago
Remove this debug
12 Days Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
12 Days Ago
waterwell modelviewer
12 Days Ago
Merge from main
12 Days Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
12 Days Ago
Update minimap_motel.png
12 Days Ago
Achievements
12 Days Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
12 Days Ago
Localized skin picker
12 Days Ago
Localized inventory item splitter "Enter split amount..." text
12 Days Ago
bucket scale adjustment
12 Days Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
12 Days Ago
Implement Pooper achievement / stat Implement Go Faster Stripes achievement Implement consecutive win / Winning Streak achievement Implement Ace! achievement
12 Days Ago
bucket scale change
12 Days Ago
Handle WebSurface.Url null, remove duplicate private url check Fixes Facepunch/sbox-issues#6380
12 Days Ago
Stats tweaks
12 Days Ago
Add libstates, update libevents Revert old-style state machine implementation of spike trap Fix host spawning twice (?) Level and time stats update for completed level Misc json changes
12 Days Ago
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12 Days Ago
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12 Days Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
12 Days Ago
Fix wolf hovering slightly above ground
12 Days Ago
▋▆▋▄▌ █▇▄▄ ▌▅▌▌_▅█▊▌▅▇_▍▋▅
12 Days Ago
merge from empty_bind_fix
12 Days Ago
merge from world_model_scale_fix
12 Days Ago
merge from quit_mod_fix
12 Days Ago
Make new wolf DPS equivalent to the current one
12 Days Ago
Optimize FillDefaultsGenerated