140,461 Commits over 4,352 Days - 1.34cph!

10 Days Ago
Merge from vertex_normal_debugger_tool
10 Days Ago
Merge from main
10 Days Ago
exported 3p idle anims for the arcade
10 Days Ago
Merge from indirect_instancing_motion_vectors
10 Days Ago
Merge from indirect_instancing_shutter_frame_fix
11 Days Ago
Merge from weather_fix
11 Days Ago
Merge from midijack_win11_update
11 Days Ago
Merge from deep_sea_planter_fix
11 Days Ago
Merge from lantern_deployable_on_rock
11 Days Ago
Merge from mature_stage_duration
11 Days Ago
Make charms field private on viewmodel
11 Days Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
11 Days Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
11 Days Ago
Merge from main
11 Days Ago
Adjust grid on full screen dialog
11 Days Ago
Load fix Fix escape not closing attachment screen
11 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
11 Days Ago
Unsaved 3p rotator changes
11 Days Ago
Kiosk trim textures continued
11 Days Ago
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11 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
11 Days Ago
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11 Days Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
11 Days Ago
Merge from main
11 Days Ago
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
11 Days Ago
Network punch angle at full precision * Since its networked only to the local player (and spectators?), it should be fine to full blast it Switch more interpolation code to doubles Fixes jittery viewpunch at high uptime C_BaseEntity::Interp_Interpolate, m_lastInterpolationTime IInterpolatedVar::Interpolate
11 Days Ago
Fixed some compile warnings
11 Days Ago
Try to fix OSX not compiling
11 Days Ago
Update Linux vphysics * This makes additional changes that need a close eye on them: * Deletes libstdc++.so.6 from game folder * Enables Valve's memory allocator override, which is required for new vphysics
11 Days Ago
apartment doors added
11 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
11 Days Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
11 Days Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
11 Days Ago
bounds fixes for IO bug, minor code cleanup
11 Days Ago
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
11 Days Ago
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
11 Days Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
11 Days Ago
Updated Test prefab
11 Days Ago
main -> new_console-ui
11 Days Ago
Compile fix
11 Days Ago
exported edited salvaged axe  refresh viewmodel animations
11 Days Ago
Apartment complex b damage progress
11 Days Ago
Merge from chat_colour_config
11 Days Ago
String interp
11 Days Ago
new_console-ui/commandlist -> new_console-ui