252,848 Commits over 3,990 Days - 2.64cph!

8 Days Ago
Pull out base classes for instancing: InstanceMemoryBase, CommandMemoryBase and BufferMemoryBase
8 Days Ago
Fix primitive tag on loading screen missing blue background
8 Days Ago
Minor text update, overlapping text still not there in editor, hoping phrases update will fix it
8 Days Ago
Fixed some inputs being remembered when the player is downed while holding a shield
8 Days Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
8 Days Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
8 Days Ago
network++ save++ Staging wipe
8 Days Ago
merge from primitive
8 Days Ago
Blockout position update
8 Days Ago
Allow PolygonMesh to construct mesh element handles from index, this will be needed for serializing mesh element selection for undo
8 Days Ago
Fix exception when pasting into TextEntry with MaxLength, resolves Facepunch/sbox-issues#7442
8 Days Ago
merge from main
8 Days Ago
Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
8 Days Ago
Fixed an issue with overlapping environment volumes causing overlapped areas to become darker. Now the darkest volume takes priority.
8 Days Ago
Ensure sceneundosnapshots are only disposed once Disallow undo/redo while an editor action is underway (e.g. dragging something) Plays relaxing sound if attempted. Fixes sbox-issues/issues/7397
8 Days Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
8 Days Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
8 Days Ago
Add StatusBar to GenericPicker
8 Days Ago
SceneViewport dolly zoom is timescale independent, resolves Facepunch/sbox-issues#7454 AssetList displays hovered asset/directory path in window status bar for all display modes Show un-normalised path as AssetList status text
8 Days Ago
Test if FindPathInScene() is null Dispatch property edits while changing in inspector
8 Days Ago
Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject
8 Days Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
8 Days Ago
Fixed missing DungeonConditionalModel in ferry terminal
8 Days Ago
merge from primitive
8 Days Ago
merge from primitive/gameplay - contains network protocol
8 Days Ago
primative techtree t0 and t2 progress
8 Days Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
8 Days Ago
Merge from primitive
8 Days Ago
Merge from primitive
8 Days Ago
Beehive Blockout Update
8 Days Ago
Fix exception when firing guns and not holding a shield
8 Days Ago
merge from primitive
8 Days Ago
Techtree T0 progression fix weapons t2
8 Days Ago
Fix croc sometimes snapping between water surface and water floor
8 Days Ago
Hook up ISceneEdited editor event again for movie maker
8 Days Ago
Fixed missing backfaces on battering ram build stage
8 Days Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
8 Days Ago
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
8 Days Ago
8 Days Ago
cherrypicking 110851 Fix heli targeting scientists
8 Days Ago
Sav update
8 Days Ago
Hide Collider.Static for concave colliders, concave can only ever be static
8 Days Ago
Add extend edges operation https://files.facepunch.com/layla/1b2911b1/sbox-dev_0zyz9ksM3A.mp4 Remove primitive list from mesh component widget, has no real use and gets in the way
8 Days Ago
Backups
Leaderboard backup, run #17213
9 Days Ago
Map & save backups
9 Days Ago
Merge from primitive
9 Days Ago
Added primitive sell order lists for water well vendor
9 Days Ago
Merge from primitive
9 Days Ago
Merge from primitive