137,371 Commits over 4,324 Days - 1.32cph!

11 Months Ago
Updating skinning for wood gloves
11 Months Ago
Extra comments
11 Months Ago
Setup crossbow with new blend tree event script
11 Months Ago
New blend tree event submission script
11 Months Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
11 Months Ago
This may prevent the NRE from occuring!
11 Months Ago
Made dryfire more responsive
11 Months Ago
Kapok tree progress
11 Months Ago
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11 Months Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
11 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
11 Months Ago
Locks override gamemode's container building privilege rule
11 Months Ago
Adding extra 3p anim for catch and adjusted blends
11 Months Ago
Animation events will now replay states if the show ammo states are used
11 Months Ago
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11 Months Ago
Handle all of the bow arrow updates inside the animator instead
11 Months Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
11 Months Ago
trawler ship progress backup
11 Months Ago
Added more console warnings with invalid sendprop types
11 Months Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
11 Months Ago
Merge from parent
11 Months Ago
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11 Months Ago
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11 Months Ago
Revert BowWeapon changes
11 Months Ago
Subtract 116998
11 Months Ago
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11 Months Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
11 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
11 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
11 Months Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
11 Months Ago
Ziggurat lighting prefab WIP
11 Months Ago
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11 Months Ago
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11 Months Ago
phrases
11 Months Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
11 Months Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
11 Months Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
11 Months Ago
Merge from main
11 Months Ago
give sleeping player's BC setups a second to rest before pausing the simulation
11 Months Ago
merge from bc_sleeper_fix
11 Months Ago
re-tuned horse costume BC setup to be a bit let less noisy
11 Months Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
11 Months Ago
Merge from jungle_update
11 Months Ago
Update abyss name and adobe description
11 Months Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
11 Months Ago
merge from main
11 Months Ago
Updated comfort sources on hazmat plushly and discord trophy
11 Months Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
11 Months Ago
Fixed terminals casting a light when not in use.
11 Months Ago
Fixed terminals casting a light when not in use.