121,135 Commits over 4,018 Days - 1.26cph!
LOS tests, split into two tests
- first generates random test cases from a basic setup
- second loads the saved set of failing cases (created by running first test with a convar on)
Rewrite a bunch of stuff and move files around
- everything is now treated as an optional parameter
- can specify a "TemplateItem" if you want to base your custom item off another one
- fixed Newtonsoft.Json not handling serialization of vectors and colors
Still falls through the world but at least I can mount it now
merge from hackweek_automatedtesting
merge from hackweek_automatedtesting
More turret test coverage
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement.
Added new vase deployable item.
Added Vase class.
Added flower id protobuf and serialization.
Added ItemModCosmeticFlower, applied to cosmetic flowers.
LS scene changes (can be replaced as mostly deletes)
merge from jungle foliage
material tweaks to decal/moss
Make sure to clear all fixtures testqueue when cancelling a test run
- Fixed door controller
- Broke lock
Image slider in Abyss view
- Added lock and door controller support
- Added increased protection to the front of the drawbridge
Ensure open/close door takes priority
launch site trees set dressing++
some materials decal layers changes
Fixed bug preventing open/close option being replaced by pickup
Merge from cosmetic_flowers (and main as a result)
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
merge from hackweek_automatedtesting
Added orchid, rose and sunflower items.
Linked to them from their collectables and plantproperties.
Added radial menu option to toggle the growable UI.
Option shows when looking at a growable without a hostile held item.
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
Sunflower collectable setup.
Added spawn population.
Added to spawners.
Orchid population.
Added orchid and rose to auto spawns.
Rose collectable and spawn pop
Double the life length of ripe stages for cosmetic flowers
Initial sunflower item, world model, entity, plant properties setup.
Hopper suction + related mat/textures.
Added texture scroll to VertexLit Blended Custom
fixed wrong check stopping consoletoggle params from working
Initial rose item, world model, entity, plant properties setup.
Initial orchid item, world model, entity, plant properties setup.
merge from menu_friends_list
Renamed some flower stage prefabs for consistency with existing ones.
cherrypicking skin bundles