reporust_rebootcancel

111,864 Commits over 3,928 Days - 1.19cph!

4 Months Ago
Merge from world_update_2
4 Months Ago
Disable the glue prefabs in compound for now to resolve error on joining
4 Months Ago
Merge from MummyMask
4 Months Ago
merge from FrankensteinMask
4 Months Ago
Remaining scene weapons
4 Months Ago
Reset first half of scene weapon items to default materials
4 Months Ago
Merge from world_update_2/waterwell_update
4 Months Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
4 Months Ago
Merge from main
4 Months Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
4 Months Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
4 Months Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
4 Months Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
4 Months Ago
waterwell modelviewer
4 Months Ago
Merge from main
4 Months Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
4 Months Ago
Localized skin picker
4 Months Ago
Localized inventory item splitter "Enter split amount..." text
4 Months Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
4 Months Ago
Fix wolf hovering slightly above ground
4 Months Ago
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4 Months Ago
merge from empty_bind_fix
4 Months Ago
merge from world_model_scale_fix
4 Months Ago
merge from quit_mod_fix
4 Months Ago
Make new wolf DPS equivalent to the current one
4 Months Ago
merge from world_update_2
4 Months Ago
merge from main
4 Months Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
4 Months Ago
Save scene
4 Months Ago
Bandit town spawn radius edits
4 Months Ago
ScientistSpawnPoint prefab revert to 2m
4 Months Ago
Trainyard spawn radius edits
4 Months Ago
Airfield spawn radius edits
4 Months Ago
Launch site spawn radius edits
4 Months Ago
Compound spawn edit
4 Months Ago
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4 Months Ago
Train tunnel station NPC spawn edit
4 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
4 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
4 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
4 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
4 Months Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
4 Months Ago
Arctic base edits
4 Months Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
4 Months Ago
Fix NRE when an empty string is bound to an input
4 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)