128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Pressing the website button in the connect modal will open up the webpage, not just close the modal
                
                
                
                
             
         
        
            
            
            
                
                Fixed color value not showing on dropdown setting
Fixed dropdown content rect secretly flying to the moon when hidden (??)
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them
- caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins
Tests: imported base, looked the same as in demo
                
                
                
                
             
         
        
        
            
            
            
                
                Improve contrast on connection modal backing
Improve contrast on rust plus modal backing
                
                
                
                
             
         
        
        
            
            
            
                
                Fix loading scene not giving any details when joining
loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
                
                
                
                
             
         
        
        
            
            
            
                
                Restored soundtrack dlc audio files
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - support reimport of building blocks from base json
Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay).
Tests: used the tool
                
                
                
                
             
         
        
        
            
            
            
                
                Some store refactoring and fixes, showcase cart button wip
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fogmethod1 (clouds/fog/sky)
                
                
                
                
             
         
        
        
            
            
            
                
                merge from dpv_bone_error
                
                
                
                
             
         
        
            
            
            
                
                re-assigned model root to correct transform
                
                
                
                
             
         
        
            
            
            
                
                clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
                
                
                
                
             
         
        
            
            
            
                
                Nuked some low bitrate background videos
                
                
                
                
             
         
        
            
            
            
                
                Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
                
                
                
                
             
         
        
            
            
            
                
                Tweaked cart item remove button padding
                
                
                
                
             
         
        
            
            
            
                
                Feedback tweak: Cloud shapes
                
                
                
                
             
         
        
            
            
            
                
                Store cart:
- Updated button wording and style
- Clicking away from the window closes it
- Cart item are clickable and open their respective pages
- Delete button style
                
                
                
                
             
         
        
            
            
            
                
                Centre connection modal inside the play menu properly
Fix notifications blur
Fix connection modal blur being a bit strange
                
                
                
                
             
         
        
            
            
            
                
                General tab dividers + add to cart on packs
                
                
                
                
             
         
        
            
            
            
                
                merge from ambiencezone_nre_fix
                
                
                
                
             
         
        
            
            
            
                
                check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
                
                
                
                
             
         
        
            
            
            
                
                setting up 3p thompson anims,entity and and override controller.
                
                
                
                
             
         
        
            
            
            
                
                 don't serialize shoreVectorTexture
                
                
                
                
             
         
        
            
            
            
                
                add command to clear report counts
                
                
                
                
             
         
        
            
            
            
                
                merge from projectile_jobs
                
                
                
                
             
         
        
            
            
            
                
                fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene)
adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
                
                
                
                
             
         
        
            
            
            
                
                - Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script.
- Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
                
                
                
                
             
         
        
            
            
            
                
                WIP handling of trigger parenting between edit/final modes
                
                
                
                
             
         
        
        
            
            
            
                
                Friends List colour match to UI + blur
                
                
                
                
             
         
        
            
            
            
                
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                Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export
Tests: ran the tool
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
                
                
                
                
             
         
        
            
            
            
                
                Updated the Rust Render Pipeline package to add support for camera-based command buffers
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingViewer - add ability to import markers from previously exported base
- spawn markers now visualize if their override is invalid
Makes it possible to do incremental fixups via the editor
Tests: used the tool in editor
                
                
                
                
             
         
        
        
            
            
            
                
                Reduce icon sharpness as well, looks aliased in builds
                
                
                
                
             
         
        
            
            
            
                
                Add SetSailsOpen(distance, flag) debug console command to make testing easier
                
                
                
                
             
         
        
            
            
            
                
                Fix navbar onpress colours
                
                
                
                
             
         
        
            
            
            
                
                Clicked by mistake, missing file.
                
                
                
                
             
         
        
            
            
            
                
                Bunch of stability experiments/hacks
                
                
                
                
             
         
        
            
            
            
                
                Clicking off the social page dismisses it