reporust_rebootcancel

124,018 Commits over 4,171 Days - 1.24cph!

4 Months Ago
main -> syncvars
4 Months Ago
Merge from new_silencers
4 Months Ago
Fixed an NRE on the t1 smg Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
4 Months Ago
vending_machine_modify_listings -> main
4 Months Ago
Can now modify Vending Machine listings. Clicking on an existing listing repopulates the sell order input fields.
4 Months Ago
Merge from new_silencers
4 Months Ago
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
4 Months Ago
bee_spawnrate_reduction -> main
4 Months Ago
Missed oak_e... Lives in a different folder
4 Months Ago
Add Flash [ON]/[OFF] display to camera UI Control flash with standard F light on/off Wider flash Created a new bulb icon (light one)
4 Months Ago
Merge from main
4 Months Ago
4 Months Ago
Merge from lr_deploy_speedup
4 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
4 Months Ago
Merge from main
4 Months Ago
Merge from tea_time
4 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
4 Months Ago
Merge from main
4 Months Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
4 Months Ago
Correctly include any inherited drop velocity, and the original velocity variance
4 Months Ago
Some more rough wip changes, some cleanup and sever side validation
4 Months Ago
Climate & post for remaining biomes.
4 Months Ago
Item set view model anim updates and added missing .viewmodel content
4 Months Ago
Added and updated more floor wallpaper materials for testing
4 Months Ago
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4 Months Ago
merge from vehicle_trigger_damage_fixes
4 Months Ago
missing prefab
4 Months Ago
Network flash effect Minor prefab changes
4 Months Ago
configured LootContainer damage for modular cars and bikes
4 Months Ago
tier 3 boat steering wheel blockout
4 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
4 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
4 Months Ago
Added a usable flash to the instant camera
Rin
4 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
4 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
4 Months Ago
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4 Months Ago
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4 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
merge from building_los_fix
4 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
4 Months Ago
merge from main
4 Months Ago
merge from hbhf_adjustablerange
4 Months Ago
Code cleanup, formatting
4 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
4 Months Ago
Male lods
4 Months Ago
Fixed techtree position of Handmade SMG after adding silencer