reporust_rebootcancel

121,207 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
3 Months Ago
- Media Cloth
3 Months Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
3 Months Ago
Submitting tiger rig fbx with fur LODs
3 Months Ago
Fix compilation error in StandardLayers.cginc
3 Months Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
3 Months Ago
Fix pass by reference in IndirectInstancingRenderer
3 Months Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
3 Months Ago
Set battering ram seat to mobile, changed dismount hold type
3 Months Ago
Merge from main
3 Months Ago
Improve and clarify Add() and Remove() handling in RendererBatch
3 Months Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Pass instancing handle by reference to ensure it's always up to date
3 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
3 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date
3 Months Ago
Make LODComponent's Hide() and Show() public
3 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
3 Months Ago
Delete unused tiger static mesh
3 Months Ago
Merge from wip_quality_size
3 Months Ago
Missed files
3 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
3 Months Ago
Make LODComponent's Hide() and Show() public
3 Months Ago
Update manifest
3 Months Ago
Generate root motion data for existing anims
3 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
3 Months Ago
Added Pie Textures and Setup Pie Materials
3 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
3 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
3 Months Ago
Setup Pie Folder Structure
3 Months Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
3 Months Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
3 Months Ago
reordered viewmodel minicrossbow reload anims
3 Months Ago
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3 Months Ago
merge from pimitive
3 Months Ago
manifest rebuild
3 Months Ago
merge from main
3 Months Ago
cherrypicking from lunar_new_year_2025
3 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
3 Months Ago
More backups
3 Months Ago
Scene backup
3 Months Ago
Mat tweak
3 Months Ago
Asset backups
3 Months Ago
primitive -> Aux2
3 Months Ago
Manifest
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
3 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard