128,779 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fix attack heli damagefx and headlight dynamic lod
                
                
                
                
             
         
        
            
            
            
                
                legacy wood + update wall paper icon
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed vclouds setting not applying
                
                
                
                
             
         
        
        
            
            
            
                
                Convared the UIEscapeCapture debug logs
                
                
                
                
             
         
        
            
            
            
                
                Fixed DLC tab grid height
                
                
                
                
             
         
        
        
        
            
            
            
                
                add atmosphere fog start/end ramp up distance
                
                
                
                
             
         
        
            
            
            
                
                - Fix muzzle vfx rotation on heavy scientist minigun
- Halve damage and double accuracy, makes minigun damage more predictable
                
                
                
                
             
         
        
            
            
            
                
                Electric Table Lamp - Added LODs & gibs, adjusted textures
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Simple error output 
More cleanup
                
                
                
                
             
         
        
            
            
            
                
                Fix suppressive fire inadvertently giving all nearby scientists ESP
                
                
                
                
             
         
        
            
            
            
                
                Disabled store jungle background
                
                
                
                
             
         
        
            
            
            
                
                Decor store grid
Fixed static content sorting not working
                
                
                
                
             
         
        
            
            
            
                
                wall shelves now only placeable on walls, shocker, I know.
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug causing chat to steal escape presses
Reduced menu background filter
Changed odd an even styling
Added animation on entry hover
Fixed session nav option not dissapearing when leaving server
Fixed interaction modal x button being on the wrong side
                
                
                
                
             
         
        
            
            
            
                
                Removed spammy warning log
                
                
                
                
             
         
        
            
            
            
                
                Add numberOfPlayerReports to PlayerState Protobuf, from feedback
                
                
                
                
             
         
        
            
            
            
                
                Improve heavy behaviour when shooting unreachable players, don't just go to the foot of the building
                
                
                
                
             
         
        
            
            
            
                
                Fix more oilrig unreachable navmesh islands
                
                
                
                
             
         
        
            
            
            
                
                Fixed cart button warning
Fixed store search tab mask
                
                
                
                
             
         
        
            
            
            
                
                Make path vislog more intuitive and consistent, fix heavy scientist sometimes struggling to find angle on player standing on top of building
                
                
                
                
             
         
        
            
            
            
                
                Merge from gpuinstancefix
                
                
                
                
             
         
        
            
            
            
                
                100 gpu instancing or read/write fixes.
                
                
                
                
             
         
        
            
            
            
                
                Linked up all the store assets
                
                
                
                
             
         
        
        
            
            
            
                
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                Allow scrolling in vddraw window, filter out more verbose vlogs to prevent spikes when recording lots of scientists
                
                
                
                
             
         
        
            
            
            
                
                ▍▍▋ ▅▊▇▅▅ ▄▄▊ ▇ ▅▊▉▉▋▋▆ ▍▊▌▇▄▌▄▊▌▄▋ ▌▋ ▅▄▌▇ ▅▋ ▉▄▋█▇▉ ▍▌▉█ ▋▄▅█▅▌▇
                
                
                
                
             
         
        
            
            
            
                
                merge from projectile_jobs
                
                
                
                
             
         
        
        
            
            
            
                
                ensure effect processing always runs for projectiles when none need updates (fixes projectiles hanging around until another is fired)
                
                
                
                
             
         
        
            
            
            
                
                Fixed interaction toast being weirdly layed out in bootstrap
                
                
                
                
             
         
        
            
            
            
                
                Added medieval pack showcase
Renamed all page overlay prefabs
                
                
                
                
             
         
        
            
            
            
                
                Server Browser Rebuild() now runs in a Task, this stops frame drops and UI unresponsiveness when updating server lists
Favourites now always appear at the very top of your listings no matter what browser you're in
Sped up ServerResponded() 20% ~ quicker by using easy outs
Sped up finding server mode tag
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add automated screenshots instead of only serialized settings, fixed lighting
                
                
                
                
             
         
        
            
            
            
                
                Add store images in all sizes
                
                
                
                
             
         
        
            
            
            
                
                Restored abyss pack showcase
Added new system to let us create mock items + tile prefab override
                
                
                
                
             
         
        
            
            
            
                
                exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
                
                
                
                
             
         
        
            
            
            
                
                Eliminate the need to update call indices because they are stable and can be stored with each command
                
                
                
                
             
         
        
            
            
            
                
                Made `count` property report the highest populated index instead of the allocated space.
                
                
                
                
             
         
        
            
            
            
                
                Change proc anim components tick order, should be spine, then tail, then head
                
                
                
                
             
         
        
            
            
            
                
                Do not tick procedural anim components when entity is culled