reporust_rebootcancel

129,605 Commits over 4,140 Days - 1.30cph!

7 Months Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
7 Months Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
7 Months Ago
Rename StopTransaction() -> EndTransaction()
7 Months Ago
Cherrypick 11065
7 Months Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
7 Months Ago
Delete menu button that tested callback of amplify import lag spike
7 Months Ago
Remove debug spam from previous amplify import fix
7 Months Ago
merge from primitive -> primitive_gm
7 Months Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
7 Months Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
7 Months Ago
cherrypicking 111037 - fixed small uv issue on wood trim on wallframes LOD2s
7 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
7 Months Ago
Setup tiger fsm and hook anims
7 Months Ago
40% ~ increase on mini crossbow projectile velocity
7 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
7 Months Ago
Exhaust fixes.
7 Months Ago
Update: Expand IServerCallback to include on-demand-save functionality - Changed relevant calls to propagate the implementation FullServerDemos will need to invoke these for relevant chunks Tests: compile only (though this is a torn submit - FullServerDemos will come in next cl)
7 Months Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
7 Months Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
7 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
7 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
7 Months Ago
edited vm minicrossbow reload anims
7 Months Ago
Adjust tiger bounds
7 Months Ago
Setup look anim and spine anim
7 Months Ago
Setup tiger gait speeds
7 Months Ago
Add one-shot anims to animator
7 Months Ago
Create tiger skeleton assets (ragdoll not setup)
7 Months Ago
Incapacitate blindness tweaks
7 Months Ago
Restore incapacitate UI
7 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
7 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
7 Months Ago
- Basic blockout for beehive
7 Months Ago
Spawn 50% of the sulfur nodes in primitive era
7 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
7 Months Ago
update branch from prim
7 Months Ago
Fix view model spamming errors
7 Months Ago
Hook tiger model to prefab
7 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
7 Months Ago
Rename and move tiger protection asset
7 Months Ago
Set up crocodile required gameplay assets
7 Months Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
7 Months Ago
Merge from /fast_debug_draw
7 Months Ago
Merge from /main
7 Months Ago
First iteration of the FastDebugDraw component, shader and material
7 Months Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
7 Months Ago
Restructure handling of debug code in IndirectInstancingCamera
7 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
7 Months Ago
- Media Cloth