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134,590 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Anim stuff
1 Year Ago
Fix? 3p pies anim import weirdness
1 Year Ago
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1 Year Ago
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1 Year Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
1 Year Ago
Assign hold anim override
1 Year Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
1 Year Ago
Assign a temp pie impact effect to prevent NRE
1 Year Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
1 Year Ago
Make the tiger sneak faster when fully in its prey's back
1 Year Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
1 Year Ago
Minicrossbow placed in an auto turret now shows fire arrows
1 Year Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
1 Year Ago
concrete decals
1 Year Ago
Setup leard armor insert worldmodel on the item
1 Year Ago
primitive -> main
1 Year Ago
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1 Year Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
1 Year Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
1 Year Ago
updated .worldmodelprefab and fbx
1 Year Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
1 Year Ago
Better throw event timing in anim
1 Year Ago
Throw anim frame mismatch fix
1 Year Ago
Fixed supply drop flyhack kicks, for real this time
1 Year Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
1 Year Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
1 Year Ago
merge from primitive/batteringram_playercollider_fix
1 Year Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
1 Year Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
1 Year Ago
Disabled static ballista deployment on tugboats, will revisit later
1 Year Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
1 Year Ago
Fixed static ballista mount culling too early
1 Year Ago
merge from primitive/techtree_constructable_infopanel/
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
merge from primitive/ballista_towing_repos
1 Year Ago
Fixed ballista towing not showing ropes
1 Year Ago
merge from catapult_ragdoll_visibility_fix
1 Year Ago
forcing culling visibility of player with ragdolling
1 Year Ago
Added generic pie.projectile. Setup test pie items as throwable.
1 Year Ago
Merge from tiger
1 Year Ago
merge from horse_double_ragdoll_fix
1 Year Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
1 Year Ago
resetting airtime and grounded state when horse exits ragdoll
1 Year Ago
Updated Medieval Barricade Icon to include Mipmapping
1 Year Ago
snake anim controller set up and linked to its entity
1 Year Ago
Continuing work on zigg shell (still heavily WIP)
1 Year Ago
network++
1 Year Ago
manifest