201,307 Commits over 4,171 Days - 2.01cph!

4 Months Ago
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4 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
4 Months Ago
merge from jungle_update
4 Months Ago
added corpse prefabs for wicker and bamboo barrels
4 Months Ago
merge from /jungle_storage_skin_fix
4 Months Ago
Replaced cocoknight gloves viewmodel material
4 Months Ago
Merge from main
4 Months Ago
Missed some billboard texture changes
4 Months Ago
Updated schizolobium with progress from friday
4 Months Ago
updated jungle ar icon
4 Months Ago
Merge from icon_render_export_fix
4 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
4 Months Ago
merge from main
4 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
4 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
4 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
4 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
4 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
4 Months Ago
Possible AdminPanel NRE fix
4 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
4 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
4 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
4 Months Ago
start of fixing corpse gibs for jungle barrel storage
4 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
4 Months Ago
main -> vine_capsule_renderer
4 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
4 Months Ago
Missed files
4 Months Ago
Missed files
4 Months Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
4 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
4 Months Ago
main -> hackweek_syncvars
4 Months Ago
main ->syncvars
4 Months Ago
Include server version in F7 feedback
4 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
4 Months Ago
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4 Months Ago
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4 Months Ago
4 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
4 Months Ago
Enabled trail emission on sharks
4 Months Ago
Backup
4 Months Ago
merge from jungle_update
4 Months Ago
merge from jungle_dlc
4 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
4 Months Ago
beat chest gesture sounds
4 Months Ago
tiger sound class and falloff distance tweaks
4 Months Ago
quieter tree climbing sounds
4 Months Ago
ziggurat gate sounds