156,091 Commits over 4,536 Days - 1.43cph!

5 Months Ago
Route regular server joins through the console command instead
5 Months Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
5 Months Ago
bundle nuke prefabs - sometimes working? sometimes not?
5 Months Ago
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5 Months Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
5 Months Ago
merge from weapon_refresh_salvaged_cleaver
5 Months Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
5 Months Ago
merge from main
Rin
5 Months Ago
merge from weapon_refresh_salvaged_cleaver
5 Months Ago
Skin pass for ice armour vest and mask
Rin
5 Months Ago
merge from cave_large_medium_ladder_fix
Rin
5 Months Ago
merge from wire_pooling_fix
5 Months Ago
Merge from workbench_ugprades
5 Months Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
5 Months Ago
Merge from main
5 Months Ago
Adding unity install step for each pipeline
5 Months Ago
codegen
5 Months Ago
merge from main
5 Months Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
5 Months Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
5 Months Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
5 Months Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
5 Months Ago
Merge: from main
5 Months Ago
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5 Months Ago
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5 Months Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
5 Months Ago
Cleanup, fixed some duplicated stuff from the shelves work
5 Months Ago
Fixed some redirects
5 Months Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
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5 Months Ago
Attempted fix for 'A session is already active.' EAC error
5 Months Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
5 Months Ago
boatai_los_swapfix -> main
5 Months Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
5 Months Ago
main -> vendingmachine_ui_refresh
5 Months Ago
- Minor polish
5 Months Ago
Missed files
5 Months Ago
Can now make fulll vending order with drag/drop
5 Months Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
5 Months Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)
5 Months Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
5 Months Ago
Fix virtual icon dragging not working
5 Months Ago
merge from deepseamarkers_mlrs_fix
5 Months Ago
Fixed deep sea portal marker masking issues with MLRS's map
5 Months Ago
Merge from main (no conflicts)