201,998 Commits over 4,171 Days - 2.02cph!

7 Months Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
7 Months Ago
▅▅▋▄▉ ▍▆▍▄ ▍▇ ▌▍▆▊ ▆▉ ▉▇▄▆▅ ▆▋▆▄▊▋▊▅▊▅▉▋▆ - ▉▅▅ ▌▊▆█▌ ▉▌█▋ ▊▍ ▉▊▊▇▅▊ ▍▌▄▌▉▆▉▆▍▇▅ ▇▅▄▅▅▇▋▋▌ - ▌▇▋▌▋ ▆▄▋▄▉▍▌█▄▆▋▅▇++
7 Months Ago
mini crossbow era override wb2
7 Months Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
7 Months Ago
Fix tiger sometimes hovering above ground
7 Months Ago
siege weapons rarity set
7 Months Ago
Revert tiger atk anim update, old anim seem to work better
7 Months Ago
Fix tiger taking unrealistically sharp turns at high speed
7 Months Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
7 Months Ago
set inventory anim controller to temporarily use base idle
7 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
7 Months Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
7 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
7 Months Ago
Fixed incorrect Lootpanel phrases
7 Months Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
7 Months Ago
Bee swarm scale effects with springs
7 Months Ago
Integrate my item mod swap changes with jakes
7 Months Ago
Pivot, increase turn speed.
7 Months Ago
cookingv2 -> bees (merge conflicts)
7 Months Ago
merge from catapult_ragdoll_fix
7 Months Ago
disabling collision between ragdoll and its initiator
7 Months Ago
main -> cookingv2
7 Months Ago
exported crocodile turn 90 left and right anims
7 Months Ago
▌▌▇ ▊▋▇▉ ▇▋▄ ▉▉▌▄▅ █▋▌██▊▉▇▉▋ ▉▉▄▍▍▋▍█▌ ▍▄▅▇▌▋▇▋▋▉ █▊▌▄ ▉▍▉▌▍▍▊ ▆ █▋▌▆▋▉
7 Months Ago
▇▉▊▇▇█▅ ▌▊▋▋▋ ▅▉█ ▌▇▆▇ ▄█▇▅▅▊▍▊▇ ▋▅▇▊ ▄▌▊▍▇▊▊▅▉█ ▆█▌▋ ▉▄█▌██ ▆▋ █▍▇█▋█ ▋▋▅█ ▇▄▊▇▌▉█▋▉ ▅▉ ▄▅▋▆▍▇▊
7 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
7 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
7 Months Ago
fixed catapult admin reload with player ammo
7 Months Ago
merge from PlayerRigUpdate2/mergemain
7 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
7 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
7 Months Ago
Snappier attack response
7 Months Ago
chicken coop blockout and textures - fencing based on 3x3
7 Months Ago
Merge from tiger
7 Months Ago
Re-add missing part of plugin lost with merge
7 Months Ago
Fix compile errors and warnings
7 Months Ago
merge from ragdoll_dismount_improvements
7 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
7 Months Ago
hoodie fixes
7 Months Ago
Tiger being automatically added to spawn prefabs
7 Months Ago
Generate anims root motion curves
7 Months Ago
Hook new tiger attack
7 Months Ago
Attack visual triggering
7 Months Ago
exported snake rig with all lods now skinned
7 Months Ago
merge from primitive
7 Months Ago
Mip map memory slider, set preset values.
7 Months Ago
merge from store_medieval_pack
7 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
7 Months Ago
Fixed incorrect medieval barricade prefab in store
7 Months Ago
▉▅▆'▉ ▌█▌▌ ▊▍▆▌▅▌▄▌▍ █▉▊ ▆█▋▍ ▉▇▅▉▌▇▉ ▆▆ ▄ █▉▌▌▅▄ ▍▉ ▍▌▄▉▊▉▇