125,070 Commits over 4,171 Days - 1.25cph!

11 Months Ago
Update: move TreeEntityEditor closer to Resource Editor folder It was in a generic editor folder previously, and we have a specialized folder now Tests: loaded up swamp_a monument and checked gizmos still draw
11 Months Ago
Optim: Replace TreeEntity.Update with a an editor-only renderer - Handled by an EditorTool(work in progress, doesn't track all changes to the scene) This wins back 16ms on a 6k world in editor. Tests: Loaded swamp_a scene from a cold start, was able to see trees. Started 6k procgen map, fps was better.
11 Months Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
11 Months Ago
Merge from copypaste -> main
11 Months Ago
Cleanup & rename kill -> killbox (so it doesn't overlap with normal kill command)
11 Months Ago
Add ability to undo pastes with `undopaste` command - only kills entiites you pasted (if you want to redo a paste, just paste it again manually)
11 Months Ago
second noise layer for coverage
11 Months Ago
Adding new player anims
11 Months Ago
Allow pasting directly from name - `paste cars1` will load "cars1" and paste it while persisting current clipboard Filter entities when pasting instead of copying (allows you to change filters after copying a single time) - change convars from "copy_npcs" to "paste_npcs" - filter entities that have no parent when pasting - add option to filter vehicles
11 Months Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
11 Months Ago
setup admire anim for metal shield
11 Months Ago
Codegen
11 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
11 Months Ago
merge from kayak_perf_fix
11 Months Ago
merge from icesheet_fix
11 Months Ago
Merge: from main Tests: none
11 Months Ago
merge from oases_topology_fixes
11 Months Ago
merge from optimize_hbhf
11 Months Ago
merge from voice_chat_cctv
11 Months Ago
Merge from main
11 Months Ago
merge from nuking_old_cliffs_in monuments
11 Months Ago
merge from main
11 Months Ago
Large surface tuning
11 Months Ago
Merge from main
11 Months Ago
Iterating. Large wall variant.
11 Months Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
11 Months Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
11 Months Ago
Set 600/1000 items to a sensible default era
11 Months Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
11 Months Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
11 Months Ago
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11 Months Ago
Remove 'radioactivity changed' editor log
11 Months Ago
radioactive_changed_removal -> main
11 Months Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
11 Months Ago
Add new anims to wolf
11 Months Ago
Mods for surface mounted explosions.
11 Months Ago
Adding new v3 anim folder to playerUpdate branch
11 Months Ago
Merge from analytics_add_persistent_work_queue
11 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
11 Months Ago
Minor cleanups
11 Months Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
11 Months Ago
Fix server build error
11 Months Ago
report_copy_steamid -> main
11 Months Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
11 Months Ago
The wolf can now lie down or scratch its ears instead of just standing still
11 Months Ago
Optim: Avoid expensive reserializations when trees de-/spawn - Controlled by TreeManager.UseLazySerialization, enabled by default - Tracked by LazyUpdate scopes - Simplifies some profiling scope names - Added OnTreeDestroyed profiling scope This should save us 0.25ms per cell reserialization on larger worlds. Tests: local multiplayer session, connected, destroyed a tree, reconnected. Confirmed tree impostor wasn't there and profiling scopes showed lazy serialization. Disabled lazy serialization and reconnected - still good and no spikes in profiler on chopping down trees.
11 Months Ago
Battering ram constructable prefab and item setup Fixed missing animator