138,961 Commits over 4,474 Days - 1.29cph!

1 Year Ago
1 Year Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
1 Year Ago
add per-biome, per-weather fog start distance ramps
1 Year Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
1 Year Ago
Merge from medical bay props
1 Year Ago
Simpify filtering logic
1 Year Ago
merge from main
1 Year Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
1 Year Ago
Improvised walkway progress
1 Year Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
1 Year Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
1 Year Ago
Set up python anims, entity and override controller
1 Year Ago
Handle static array constructors, skip convars when resetting static fields.
1 Year Ago
fixes after merge
1 Year Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
1 Year Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
1 Year Ago
PlayerBoat prefab cleanup
1 Year Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
1 Year Ago
Moved all overlay modals in the canvas overlay parent
1 Year Ago
center FP logo more
1 Year Ago
Hazing iteration for distance.
1 Year Ago
cannon materials, textures and gibs
1 Year Ago
All popups background scale to fit 21:9+ ratios
1 Year Ago
merge from main
1 Year Ago
Shockbyte localization fixes
1 Year Ago
turn off toggles for flashlight, fog, and rain before screenshots
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
1 Year Ago
Notification Clean up
1 Year Ago
Merge from parenting_trigger_tests
1 Year Ago
NRE and localization fixes
1 Year Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
1 Year Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
1 Year Ago
Removed hero logs
1 Year Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
1 Year Ago
Initial experimental set dressing of food market
1 Year Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
1 Year Ago
Tooltips for gamemodes and modes
1 Year Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
1 Year Ago
update from main
1 Year Ago
Setting up nailgun anims, entity and override controller
1 Year Ago
Home button wont open the home page if we are in game (session instead)
1 Year Ago
Network max health, add debug.setmaxhealth convar.
1 Year Ago
TMP margin fixes
1 Year Ago
Connect modal can respond to larger length server names better
1 Year Ago
Removed unused loading spinner in the generic item modal
1 Year Ago
Reconnect button now works when trying to reconnect to a disconnected server
1 Year Ago
Ensured the needs curosr logic is turned on and off propely
1 Year Ago
Loading screen no longer steals the cursor