134,354 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
1 Year Ago
- Added Hopper mounts - updated hopper mesh
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
1 Year Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
1 Year Ago
Initial
1 Year Ago
Set up jungle ruins beam kit prefabs
1 Year Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
1 Year Ago
-Ballista LOD material fix
1 Year Ago
Create primitive gamemode prefab
1 Year Ago
Also expose ability to modify a weapon's workbench level via an override
1 Year Ago
Add ability to override crafting cost & crafting time of items based on the era
1 Year Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
1 Year Ago
Merge from avatar_masks
1 Year Ago
Cleanup of avatar masks for player/humanoid animations + added a collection of masks useful for isolated anim playback.
1 Year Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
1 Year Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
1 Year Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
1 Year Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
1 Year Ago
More sockets
1 Year Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
1 Year Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
1 Year Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
1 Year Ago
Added message types
1 Year Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
1 Year Ago
Flamechunk atlas.
1 Year Ago
Merge from holo_nvg_fix
1 Year Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
1 Year Ago
Environment volume updates for the above ground / below ground transition pieces
1 Year Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
1 Year Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
1 Year Ago
Station prefab updates
1 Year Ago
1 Year Ago
VRAD: Only show "Warning! Invalid model version" with verbose flag Also expand the warning to show the versions Fixed crash when ents.CreateClientProp is given an empty string Do not complain if gmod_uncache_test doesn't exist (srcds) Change Hitbox 7 color from white to orange Fixed NPC icons in spawnmenu search not having default weapons set COLOR:SetUnpacked type checks its inputs Remove IMaterial:GetColor override hack as it is no longer needed Improve type errors thrown from Lua Makes it so that the error() call does not override current execution position, so error points to the faulting file, not the base game file at the top level. Remove RegisterMetaTable and vgui.GetAll polyfill hacks Hammer: Update Lighting Origin to mention info_target, not info_lighting
1 Year Ago
Side atlas
1 Year Ago
Replicated horse head turn
1 Year Ago
Save item to disk immediately when modifying era of item via era editor window
1 Year Ago
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1 Year Ago
Fixed normal compression with workshop imported normal maps and normal maps exported to steam
1 Year Ago
Add convars to control what building grades are allowed - `upgrade_{grade}_enabled` will remove upgrade tiers - `upgrade_{grade}_cost_multiplier` will increase or decrease the cost - `build_twig_cost_multiplier` is used for twig - replicated so applied to both the clientside UI & server resources taken
1 Year Ago
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1 Year Ago
Moved siege tower drawbridge notifiers to a slightly better position
1 Year Ago
Removed old towing code left on modular cars
1 Year Ago
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1 Year Ago
merge from siege_weapons (horse siege harness)
1 Year Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
1 Year Ago
edited vm mini crossbow shoot animations
1 Year Ago
Merge from integration
1 Year Ago
Various atlas iterations.