140,690 Commits over 4,505 Days - 1.30cph!

54 Days Ago
increased prevent building radius
54 Days Ago
layout changes
54 Days Ago
merge rust_relay_server -> main
54 Days Ago
Update crash remains entity with new art
54 Days Ago
Merge from satellite_art
54 Days Ago
Gameplay tweaks
54 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
55 Days Ago
made clan map more like paper with the limited shader functionality
55 Days Ago
merge main -> rust_relay_server
55 Days Ago
merge from glowing_wallpapers
55 Days Ago
merge rust_relay_server -> main
55 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
55 Days Ago
exported 3p hit reaction animations
55 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
55 Days Ago
slightly brightened emissive on neon carpets mats
55 Days Ago
tweaks to neonspace carpet bc and em
55 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
55 Days Ago
fixed material offset
55 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
55 Days Ago
merge from glowing_wallpaper
Rin
55 Days Ago
merge from save286 - Staging wipe
55 Days Ago
merge from main
55 Days Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
55 Days Ago
texture settings tweaks on the glowing wallpapers
55 Days Ago
prep for lockdown changes
55 Days Ago
Merge from parent
Rin
55 Days Ago
network++ save++ persistance++
55 Days Ago
Merge from main
55 Days Ago
Merge from main
55 Days Ago
Merge from apartment_complex_monument
55 Days Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
55 Days Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
55 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
55 Days Ago
Merge from projector_disable
55 Days Ago
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
55 Days Ago
Merge from softcore_updates_july_26
55 Days Ago
Don't apply softcore gather rates to diesel pickups
55 Days Ago
Quarry is affected by softcore gather rate
55 Days Ago
Merge from main
55 Days Ago
Merge from spray_scale
55 Days Ago
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
55 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
55 Days Ago
merge from apartment_complex_monument -> main
55 Days Ago
Swap to a 1d blend instead, we don't need the y value
55 Days Ago
merge from prototype -> apartment_complex_monument
55 Days Ago
Fixed Signage inspector not showing manifest info
55 Days Ago
Fixed remove all option not working on rentable shops
55 Days Ago
merge from roundabout
55 Days Ago
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
55 Days Ago
Improved sphere synchronization (it now accurately matches server) Added new networked sphere settings - radius, speed and lerping (protos update) Fixed spheres animating from default 1 radius to the desired target on spawn No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere() https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4