125,582 Commits over 4,171 Days - 1.25cph!

2 Months Ago
swap "survival" to "vanilla" Use correct tags for hardcore, softcore and primitive filtering modes
2 Months Ago
Merge from waterpump_occlusion_fix
2 Months Ago
Fluid switch and powered water purifier loop audio now also affected by occlusion.
2 Months Ago
Smart mode sorting (mode priority first then players)
2 Months Ago
Sorting via mode
2 Months Ago
enabled batched projectiles by default
2 Months Ago
Merge from main
2 Months Ago
Swap to buffer list as its faster
2 Months Ago
Bake mode into server info instead of ui entries
2 Months Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
2 Months Ago
Merge from main
2 Months Ago
WIP work to speed up culling (AVX fix)
2 Months Ago
Display proper mode in server entries
2 Months Ago
Merge from tugboat_toot 🎺
2 Months Ago
Adjuested LOD distances on floating walkways
2 Months Ago
Restore changes and fix compile errors
2 Months Ago
Foliage assets rebake
2 Months Ago
- Updated the Rust Render Pipeline asset to hook up the new pipeline shader assets. - Updated the plastic .ignore config to ignore the .git folder from the Rust.RenderPipeline package. - Updated the packages-lock.json to have the correct name for the Rust.RenderPipeline package.
2 Months Ago
Added the Rust Render Pipeline package back to the project
2 Months Ago
Reducing tricount of some floating walkway LOD0s
2 Months Ago
Merge from main
2 Months Ago
Removing Rust Render Pipeline package so it can be renamed
2 Months Ago
Merge from compass
2 Months Ago
Merge from main
2 Months Ago
Setup for weapon rack
2 Months Ago
Individual trigger re-parenting test.
2 Months Ago
Testing out drawing on the in-game map, only has basic functionality right now
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from hardcore_refresh
2 Months Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
2 Months Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
2 Months Ago
Fix compile error from monument scene being deleted
2 Months Ago
Featured skin tile tweaks
2 Months Ago
Cleaned up store featured tab
2 Months Ago
merge from deprecate_old_monument_scenes -> main
2 Months Ago
Fix home store hero reliance on video length - didnt work at the best of times
2 Months Ago
Fixed an ordering issues with store tiles
2 Months Ago
Fixed server browsers virtual scroll heights
2 Months Ago
Steam inventory is now using virtual scroll, that was a pain
2 Months Ago
merge from main -> deprecate_old_monument_scenes
2 Months Ago
more modal changes
2 Months Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
2 Months Ago
Better hero logic behaviour (especially when steam is down)
2 Months Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
2 Months Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
2 Months Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
2 Months Ago
Clear local fog of war when disconnecting from a server
2 Months Ago
Merge from main
2 Months Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data