129,793 Commits over 4,201 Days - 1.29cph!

48 Days Ago
merge from translate_error_fix
48 Days Ago
More null checks to avoid item description NREs
48 Days Ago
trawler_A some zfight improvement among mesh decals
48 Days Ago
setting up chainsaw attack anims
48 Days Ago
merge from christmaslight_fix
48 Days Ago
Restored christmas light bulb facing upwards when deployed on the ground
48 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
48 Days Ago
menu_vids -> main
48 Days Ago
More changes to ensure videos dont play on the home page
48 Days Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
48 Days Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
48 Days Ago
linq_optimisations -> main
48 Days Ago
main -> linq_optimisations
48 Days Ago
require hammer for drone pickup to avoid menu issues for now
48 Days Ago
invert IsEmpty flag
48 Days Ago
get storage contents on pickup
48 Days Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
48 Days Ago
Undo of previous CL - too many files snuck in
48 Days Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
48 Days Ago
removed carton box collider, purely visual
48 Days Ago
merge from main
48 Days Ago
switched to fuelsmall loot panel, needs its own really
48 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
48 Days Ago
merge from icelake_barricade_fix2
48 Days Ago
Apply icelake barricade fix on new branch
48 Days Ago
merge from siegeweapon_pulling_fix
48 Days Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
48 Days Ago
merge from tmproemoji_nre_fix
48 Days Ago
Fixed TmProEmojiRedirector NRE
48 Days Ago
Merge from main
48 Days Ago
merge from meta_shift
48 Days Ago
merge from rails_barricade_fix2
48 Days Ago
spike trap deployment pass
48 Days Ago
merge from jungle_storepage_fix
48 Days Ago
Added missing wallpaper to jungle store page
48 Days Ago
Forgot trainyard
48 Days Ago
merge from translate_error_fix
48 Days Ago
Fixed Translate.Get error when converting null strings to Phrase
48 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
48 Days Ago
Cherrypick 129429
48 Days Ago
Add anchor to test save boat
48 Days Ago
merge from naval_update
48 Days Ago
inital spike trap gameplay pass
48 Days Ago
Full anchor functionality wip
48 Days Ago
Merge from dlc_blueprint_warning
48 Days Ago
merge from small spike trap
48 Days Ago
Removed code from the bootstrap that was disabling texture streaming after the new changes
48 Days Ago
merge from meta_shift
48 Days Ago
merge from physics_bounds_commands_fix