125,582 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Skin viewer fixes and tweaks
2 Months Ago
Cherry pick 125750 yolo
2 Months Ago
Improve the cart modal and fix scroll issues
2 Months Ago
Merge from main
2 Months Ago
Fix padding on buttons bug
2 Months Ago
Play and Search input styles
2 Months Ago
remove transitions to match all pages
2 Months Ago
Store subnavigation clean and search bar
2 Months Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
2 Months Ago
Subtracted main and some stray files
2 Months Ago
Connect Modal + Play prefab clean up
2 Months Ago
Header changes, exit dialog styling, cart button
2 Months Ago
Fixed jungle pack wrong release date
2 Months Ago
premium modal styles
2 Months Ago
4 Months Ago
2 Months Ago
All general store page have their content setup
2 Months Ago
Compile fix again
2 Months Ago
Restored store DLC page content
2 Months Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
2 Months Ago
Compile fix
2 Months Ago
improvised walkway progress prefabed food market barge area
2 Months Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
2 Months Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
2 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
2 Months Ago
Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
2 Months Ago
Steam inventory debug convar
2 Months Ago
2 Months Ago
Added portrait and square image override for store takeovers
2 Months Ago
WIP work to speed up culling
2 Months Ago
WIP work to speed up culling
2 Months Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
2 Months Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Compile fix
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
2 Months Ago
Show loading screen when returning to the main menu
2 Months Ago
Pause LoadBalancer when unloading the world
2 Months Ago
Merge from improvised_planks and very basic initial setup
2 Months Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
2 Months Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
2 Months Ago
merge from main
2 Months Ago
restore 124170 (clouds/fog)
2 Months Ago
restore 124169 (clouds/fog)
2 Months Ago
Fixing up floating walkway transforms in level
2 Months Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
2 Months Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
2 Months Ago
premium modal clean