256,246 Commits over 4,018 Days - 2.66cph!

32 Days Ago
Capture shadow mode setting
32 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file
32 Days Ago
Minicrossbow ClientInit NRE fix
32 Days Ago
Cherry picking 111833
32 Days Ago
Subtracting previous shoreVector fuckery
32 Days Ago
Bump navmesh agent ground trace distance even more
32 Days Ago
Push menu scope in Game.Overlay Switch GameSettings to CreateGameModal
32 Days Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
32 Days Ago
merge primitive->aux2
32 Days Ago
fixed horse ragdoll not updating horse pos/rot in builds
32 Days Ago
Console autocomplete now works for commands prefixed with "sv"
32 Days Ago
Single plant pot lods and materials have yet to setup scripts
32 Days Ago
reset saddle eye easing values when mount state changes
32 Days Ago
Fix NRE and undo for MaterialDropping
32 Days Ago
merge from primitive
32 Days Ago
Refresh PrefabCacheScene when prefabfile is reloaded/changed Fixes sbox-issues/issues/7458
32 Days Ago
Revert Playground scene, added Playground_Horses
32 Days Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
32 Days Ago
Fix checking if open AG view matches given graph Facepunch/sbox-issues#7443
32 Days Ago
Rename and move ClothingUtils file
32 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
32 Days Ago
WIP refactor * Allow MovieClip to be a resource, so doesn't reference GameObjects directly * Make MovieTrack more general, to support action blocks in the future etc * MovieTrack stores compiled version of curves / constants, so fast to read and doesn't assume anything about how the data is created in the editor Simple movie maker test scene Getting things working again Test with QuadraticInOut easing Basic demo of a .movie resource Make it easy to retarget a .movie in a scene https://files.facepunch.com/ziks/2025-01-25/sbox-dev_OOMXIyOyis.mp4 First pass at drawing curves for each track https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4 Track curve tweaks Move curve drawing fixes, support booleans https://files.facepunch.com/ziks/2025-01-27/sbox-dev_szjSGXh5Ck.mp4 Fix saving to resource rather than embedded Make scene mapping serialization deterministic Show thumbnails for resource values in the timeline https://files.facepunch.com/ziks/2025-01-27/sbox-dev_4BvLH82u6x.png WIP make track groups collapsible Expand / collapse nested tracks https://files.facepunch.com/ziks/2025-01-27/sbox-dev_SuwPHb2RtY.mp4 Make track preview rendering more flexible
32 Days Ago
Scene reproducing Facepunch/sbox-issues#7443
32 Days Ago
Merge from train_tunnel_altitude_2
32 Days Ago
Texture update for ballista
32 Days Ago
Merge from train_tunnel_altitude
32 Days Ago
Added EnvironmetnVolumeCheck to cliff_coastal
32 Days Ago
added printbinds command to print all your binds to the console
32 Days Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
32 Days Ago
Don't try to post stats on dedicated server Switched store to support multiple item purchase
32 Days Ago
Scene terrain order change
32 Days Ago
Switch land or swim attack depending on context
32 Days Ago
Merge from creative_holdToPlaceDuration_bypass
32 Days Ago
Merge from main, rebuild F1 item button after conflicts.
32 Days Ago
Add placeholder audio
32 Days Ago
Merge from primitive
32 Days Ago
Fixed Medieval barricade researchable
32 Days Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
32 Days Ago
Setup the new world models for all cooling and warming tea items
32 Days Ago
Merge from temperature_teas
32 Days Ago
Creative mode freeplacement bypasses holdToPlaceDuration
32 Days Ago
Merge from primitive
32 Days Ago
Merge from primitive
32 Days Ago
Scene backup
32 Days Ago
Scene/map backups
32 Days Ago
added mipmaps to the knightarmour icons
32 Days Ago
Leaderboard backup, run #17189
32 Days Ago
Merge from primitive
32 Days Ago
More debugBoatIssue info
32 Days Ago
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