162,081 Commits over 4,597 Days - 1.47cph!

58 Days Ago
Merge from main
58 Days Ago
merge from espcanvas_autosize_clan_fix
58 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
59 Days Ago
show LT before RT when showing glyphs in a row
59 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
59 Days Ago
Inventory sorting perf improvements
59 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
59 Days Ago
Fixes/cleanup
59 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
59 Days Ago
Merge from look_boost/refactor
59 Days Ago
Merge from loook_boost
59 Days Ago
Disable look boost by default
59 Days Ago
Fixed sheep not pooping
59 Days Ago
Disabled shear collider on lamb (not used)
59 Days Ago
Converted all cow meat prefabs and references to beef
59 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
59 Days Ago
Fixed lod groups on calf corpses
59 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
59 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
59 Days Ago
Merge from vm_hand_spawn
59 Days Ago
Fixed mini crossbow nre
59 Days Ago
Merge from vm_hand_spawn
59 Days Ago
Fixed name parsing to account for v_portableboombox._anims
59 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
59 Days Ago
Merge from main
60 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
60 Days Ago
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2 Months Ago
merge from main
2 Months Ago
merge from sv_console_terminal_fix
2 Months Ago
Fixed row window height causing the status info not to render on Windows Host consoles
2 Months Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
2 Months Ago
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2 Months Ago
scrap king - updated meshes, added frames and lods
2 Months Ago
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2 Months Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
2 Months Ago
Fixed settings search shitting the bed with nested marks
2 Months Ago
Launch site, trainyard and radtown power grid rooms
2 Months Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
2 Months Ago
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2 Months Ago
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2 Months Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
2 Months Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
2 Months Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
2 Months Ago
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2 Months Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
2 Months Ago
bull/calf/cow use old bias map
2 Months Ago
Fix runtime livestock pattern not matching the ranges Taylor designed