139,385 Commits over 4,474 Days - 1.30cph!

9 Months Ago
merge from directional_drag
9 Months Ago
floating city 4 latest
9 Months Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
9 Months Ago
merge from boatspawner_nudge_fix
9 Months Ago
Removed empty RealmedRemove component from hull_square
9 Months Ago
Possible fix for the nudge fix not working
9 Months Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
9 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
9 Months Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
9 Months Ago
Fix monster mesh rendering issue
9 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
9 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
9 Months Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
9 Months Ago
Updating medical syringe refresh rig fbx
9 Months Ago
Disable the large vehicle colliders around BBS netting
9 Months Ago
Adding viwmodel rig for binocular refresh
9 Months Ago
merge from naval_update
9 Months Ago
S2P on FCs after farm changes
9 Months Ago
Added a few more chainlink fences around the farm
9 Months Ago
merge from Project_Hammer
9 Months Ago
merge from boat_building
9 Months Ago
Merge from texture_streaming_delay_fix
9 Months Ago
Scale foliage based on distance density falloff to reduce visible pop in
9 Months Ago
Compile fixes
9 Months Ago
Merge from floating_cities
9 Months Ago
Cleaned up some LODGroups from various floating city bits
9 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
10 Months Ago
Merge from parent
10 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
10 Months Ago
Merge from small_ramp
10 Months Ago
Only allow interaction when looking at the base of the bridge
10 Months Ago
Merge from naval_update
10 Months Ago
Fixes
10 Months Ago
Last island.
10 Months Ago
merge from Halloween_25_Update/PH/storepage
10 Months Ago
Updated krieg backpack store media
10 Months Ago
Merge from main
10 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
10 Months Ago
Make fold out colliders convex, general prefab setup
10 Months Ago
Fixed button text that broke after merge
10 Months Ago
Setup 3rd person reload effects on turrets
10 Months Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
10 Months Ago
Merge from parent
10 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
10 Months Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
10 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
10 Months Ago
Merge from Project_Hammer
10 Months Ago
Merge from slots_optimize
10 Months Ago
Fixed caboose slot machine
10 Months Ago
Add max texture resolution information for skinnables in the workshop scene