139,385 Commits over 4,474 Days - 1.30cph!

10 Months Ago
edited small engine anims as they were too subtle previously
10 Months Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
10 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
10 Months Ago
Fix NRE in server builds when scientists are talking to each other
10 Months Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
10 Months Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
10 Months Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
10 Months Ago
backpack unlock
10 Months Ago
Large backpack rarity
10 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
xmas ceilingpaper tweaks
10 Months Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
10 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
10 Months Ago
Add projectile info for cannonballs
10 Months Ago
iterations on the plank audio files
10 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
10 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
10 Months Ago
texture import setting tweaks to xmas floor and ceilingpapers
10 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
10 Months Ago
RPG7 - world model collider and weapon rack adjustments
10 Months Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
10 Months Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
10 Months Ago
edited vm rpg skin anims
10 Months Ago
Merge from boat_building
10 Months Ago
Fix steering wheel/mailbox issue (properly this time?)
10 Months Ago
enabled texture streaming (mips) on halloween wallpaper textures
10 Months Ago
Merge from parent again
10 Months Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
10 Months Ago
merge from Project_Hammer
10 Months Ago
Fixed NRE on boot caused by chicken coops
10 Months Ago
artist pack branch
10 Months Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
10 Months Ago
Revert rotations on guide mesh now that the animation is fixed
10 Months Ago
updated anchor.deployed to now properly reference anchor gibs
10 Months Ago
wip xmas ceilingpaper
10 Months Ago
Fix steering wheel id
10 Months Ago
anim update based on feedback
10 Months Ago
10 Months Ago
Merge from parent
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from steering_wheels_fix
10 Months Ago
merge from main
10 Months Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
10 Months Ago
Sail gibs
10 Months Ago
Updating small ramp rig skinning
10 Months Ago
disabling shadow casting on late LODs of casino CH47
10 Months Ago
boat small ramp anims exported at origin
10 Months Ago
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
10 Months Ago
Merge from parent