136,853 Commits over 4,444 Days - 1.28cph!

34 Days Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
34 Days Ago
34 Days Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
34 Days Ago
Merge from parent
34 Days Ago
Merge fixes
34 Days Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
34 Days Ago
Merge from main
34 Days Ago
edited 3p jump anims
34 Days Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
34 Days Ago
Fix broken meta file for blue noise 64px, 38
34 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
Merge from ioeditor_fix
34 Days Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
34 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
34 Days Ago
merge from main
34 Days Ago
fixed auto turret gibs not inherting skinned material
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
34 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
34 Days Ago
merge from industrial_dlc
34 Days Ago
merge from main
34 Days Ago
merge from /unity_6.3.15/ddraw_text_color_fix
34 Days Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
34 Days Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
34 Days Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
34 Days Ago
Fix compile error (UnityToolbarExtender)
34 Days Ago
merge from main
34 Days Ago
exposed pipes art and prefab
34 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
34 Days Ago
Post merge fixes
34 Days Ago
Re-run disable Bake on Scene Load for the cave
34 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
34 Days Ago
merge from heli_crate_train_wagon_fix
34 Days Ago
merge from industrial_torch_weaponrack_setup
34 Days Ago
merge from bowless_crossbow
34 Days Ago
merge from excavator_light_fix
34 Days Ago
merge from industrial_dlc
34 Days Ago
merge from main
34 Days Ago
Merge from indirect_instancing (main)
34 Days Ago
Merge from main
34 Days Ago
merge from main
34 Days Ago
merge from main 152363
34 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
34 Days Ago
main -> mountable_rollback
34 Days Ago
Re-enable wind on hemp collectable
34 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
34 Days Ago
Fix elevator radial menu not using correct buttons