162,027 Commits over 4,597 Days - 1.47cph!

33 Days Ago
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33 Days Ago
Merge fixes
33 Days Ago
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33 Days Ago
Make "failed to dlopen" skips case insensitive Update combine_booth_tall01b.vmt * Include $normalmapalphaenvmapmask but still commented out, just so uncommenting it makes it work better should anyone choose to do so at some point Fixed IN_MOVERIGHT/LEFT not activating from controller Fixed false positive for "SeekPut overflow" message Fixed Player:KeyDown in SP clientside not detecting controller move Fixed SetNWVarProxy callback's old value being the new value Make Entity:SetPos run trigger touch events
33 Days Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
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Merge from main
33 Days Ago
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33 Days Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
33 Days Ago
Merge from grid_optimizations
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Merge from native_render_passes
33 Days Ago
Breakroom progress
33 Days Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
33 Days Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
33 Days Ago
Merge from main
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Building privilege debug draw convar
33 Days Ago
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- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
33 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
33 Days Ago
Merge from occlusion_culling
33 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
33 Days Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
33 Days Ago
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33 Days Ago
Add occlusion culling support for RRP
33 Days Ago
run doprepare on flares again
33 Days Ago
play 3p flare fx, fix spawn position in local third person
33 Days Ago
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33 Days Ago
Random room work WIP
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more unmangling. move ignite to new grenade subsystem
33 Days Ago
Don't allow nudity in the character creator - was a bit grim
33 Days Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
33 Days Ago
Fixed players being able to drive vehicles through graveyard fence
33 Days Ago
merge from main to grab grenade subsystem changes
33 Days Ago
Merge from grenade_drop_animations
33 Days Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
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merge from /main/Weapon_Refresh_Flare
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merge back unmangled changes from main
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Merge from main
33 Days Ago
Merge from Halloween_CratesFix
33 Days Ago
Fixed loot crates floating in halloween tunnels
33 Days Ago
merge from contacts_server_occlusion_fix
33 Days Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
33 Days Ago
complex merge from main, untangle/redo changes
33 Days Ago
push up new meta file too
33 Days Ago
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Final viewmodel and worldmodel FX
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Merge from main