239,472 Commits over 3,837 Days - 2.60cph!

35 Days Ago
World Update 2 -> Legacy Woodpile
35 Days Ago
▇▉▊ ▉█▍▍▆▆▆█ ▄▍▅ ▇▋▌▆▅ █▊▋█▇█▅▊▋ ▅▆▋▄▄▉██ ▌▅ ▋▌▇▆▊▋▊▉▊ ▋▌▍▍█▄▉▇▊ ▄▆▅▇ ▇ ▅▄▍▉▇▍▇▊▍▌ ▊▉ ▆▄▇▄▋
35 Days Ago
Recompile a bunch of decals and fixed some using wrong shader
35 Days Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
35 Days Ago
Clean up serialized data containing fields that don't exist anymore
35 Days Ago
Generate code and manifest
35 Days Ago
World Update 2 -> Aux2
35 Days Ago
Merge from main
35 Days Ago
Added prevent build volumes to buoys and divesites
35 Days Ago
Divesite underwater check
35 Days Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
35 Days Ago
divesite fixes
35 Days Ago
Removed comment Ditto
35 Days Ago
Wallpaper viewmodel deploy animation when deploying
35 Days Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
35 Days Ago
merge from main
35 Days Ago
Use discard var here
35 Days Ago
Fix this formatting :(
35 Days Ago
Refactor to use Component.INetworkSnapshot for sending initial world data
35 Days Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot Component.INetworkSnapshot - improve some docs
35 Days Ago
Component.INetworkSnapshot - improve some docs
35 Days Ago
Dragging a folder on itself no longer recursively creates folders. Resolves Facepunch/sbox-issues#6258
35 Days Ago
Buildfix: Reimplement deleted overload call from last CL Also reduced number of hashset allocations when tags are empty. Tests: Went to server browser to check Nexuses
35 Days Ago
Fixed #5
35 Days Ago
Merge: from main Tests: Built all modes
35 Days Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot
35 Days Ago
Rename to INetworkSnapshot
35 Days Ago
Fixed lift entity getting orphaned if elevator block is destroyed
35 Days Ago
fixed triangle left wall uvs being flipped some precision uv fixes
35 Days Ago
Merge from main
35 Days Ago
removed splat set nodes from coastal cliffs
35 Days Ago
M4A1 camo mask update
35 Days Ago
merge from smart_alarm_error_message_fix
35 Days Ago
merge from BikeSpeedo
35 Days Ago
merge from item_pooling
35 Days Ago
merge from hitinfo_pooling
35 Days Ago
Leaderboard backup, run #13300
35 Days Ago
Merge from world_update_2
35 Days Ago
Compile fixes
35 Days Ago
merge from fix_cached_browser_query_parallel
35 Days Ago
Forgot to commit lake A
35 Days Ago
Merge from world_update_2
35 Days Ago
S2P all lakes and oases
35 Days Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
35 Days Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
35 Days Ago
Change spot light comments to let user know cone is in half angles
35 Days Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
35 Days Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
35 Days Ago
Fixed being unable to drink from lakes and oases
35 Days Ago
Attempt to fix video player crash, audio decode is fucky