134,360 Commits over 4,293 Days - 1.30cph!

54 Days Ago
Splat cleanup
54 Days Ago
hackweek arcade machine wip
54 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
54 Days Ago
More automatic upgrades
54 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
54 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
54 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
54 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
54 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
54 Days Ago
More auto applied upgrades
54 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
54 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
54 Days Ago
So much cliffing
54 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
54 Days Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
54 Days Ago
merge from floating cities
54 Days Ago
Script auto compile / fixes
54 Days Ago
A little bit more
54 Days Ago
Cherrypick CS 107091 - TMP_script changes
54 Days Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
54 Days Ago
Cherypick CS107089 - CurrentVersion.cs
54 Days Ago
Update ProjectVersion.txt to 6000.0.58f2
54 Days Ago
54 Days Ago
54 Days Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
54 Days Ago
merge from hbhf_deployvolume_fix
54 Days Ago
Fixed HBHF sensor being deployable through constructions
54 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
54 Days Ago
HBHF Sensor tests
54 Days Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
54 Days Ago
hide poncho repose
54 Days Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
54 Days Ago
Wooden pants repose/lods - added female version
54 Days Ago
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel
54 Days Ago
Item buttons are working, added styling etc
54 Days Ago
Restore engine ui blur background
54 Days Ago
Wood chestplate pose/lods male/female
54 Days Ago
Bugfix: use ListView+labels intead of multiline TextField Fixes weird disappearing text and gets rid of the vertex limit for text Tests: viewed BasePlayer.ServerUpdateParallel
54 Days Ago
merge from boat_building
54 Days Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
54 Days Ago
wood armour helmet repose
54 Days Ago
Terrain configuration, textures & related.
54 Days Ago
Merge from vehicle_large
54 Days Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
54 Days Ago
Fix console not working on first open (eg youd open it to a blank screen)
54 Days Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
54 Days Ago
Merge from parent
54 Days Ago
Setup correct warning colour
54 Days Ago
- Setup virtual flex - Got something printing, buffer is working
54 Days Ago
sea netting textures added