138,911 Commits over 4,352 Days - 1.33cph!

40 Days Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
40 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
40 Days Ago
merge from artist_pack_dlc
40 Days Ago
Phrase update
40 Days Ago
Kill boat during load if it saved when sinking
40 Days Ago
merge from naval_update
40 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
40 Days Ago
Localized the boat building UI Disable tooltip when empty
40 Days Ago
fix ornate frame label placement
40 Days Ago
Bunch more wip/experiments
40 Days Ago
Paintable Reactive Target - Updated textures
40 Days Ago
merge from artist_pack_dlc
40 Days Ago
merge from naval_update
40 Days Ago
Fixed the microscopic ghost ship map markers
40 Days Ago
sulfur box append to adaptor allow collision group
41 Days Ago
ran manifest, icon manifest and localization
41 Days Ago
sulfur box prefab and item setup
41 Days Ago
sulfur box greybox
41 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
41 Days Ago
merge from naval_update
41 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
41 Days Ago
Updated skins
41 Days Ago
spinner_wheel standard material test - no painting
41 Days Ago
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41 Days Ago
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41 Days Ago
Paintball Gun - added ammo box
41 Days Ago
merge from artist_pack_dlc
41 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
41 Days Ago
Merge from parent
41 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
41 Days Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
41 Days Ago
set paintable resolution on paintable window again
41 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
41 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
41 Days Ago
removed medium frames from craftable and set to hidden
41 Days Ago
pt_boat_turret_fixes -> main
41 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
41 Days Ago
made medium frames hidden and uncraftable
41 Days Ago
Merge from parent
41 Days Ago
added storm hull creaks audio stings to the ghostships
41 Days Ago
Profile save
41 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
41 Days Ago
window.paintable.skin icon
41 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
41 Days Ago
moved artist canvas folder to artist_dlc folder
41 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
41 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
41 Days Ago
main -> pt_boat_turret_fixes
41 Days Ago
artist canvas set up large vehicle on sockets and ground watch
41 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation