225,846 Commits over 3,714 Days - 2.53cph!

54 Days Ago
fixed some dressing gaps
54 Days Ago
merge from server_hidden_stashes
54 Days Ago
merge from EasterItemStoreFixes
54 Days Ago
latest rigs scenes
54 Days Ago
removed cctv desk from cctv room, so it can be customized per oilrig
54 Days Ago
refined environment volumes in moonpool
54 Days Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
54 Days Ago
missing textures
54 Days Ago
first pass on final textures, material setup
54 Days Ago
Add BodyGroups and MaterialGroups in Prop Component
54 Days Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
54 Days Ago
Merge from harbor_tweaks_4_cargoship
54 Days Ago
Leaderboard backup, run #10563
54 Days Ago
Merge from main
54 Days Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
54 Days Ago
merge from server_tree_colliders
54 Days Ago
merge from tutorial_island
54 Days Ago
merge from visualshader
54 Days Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
54 Days Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
54 Days Ago
merge from editor_compare_client_server_fields
54 Days Ago
Add a crush trigger to the bottom of the harbor containers when descending
54 Days Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
55 Days Ago
Snowmobile orientation fix
55 Days Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
55 Days Ago
LODs progress
55 Days Ago
More upgrade testing
55 Days Ago
More Dummy ui
55 Days Ago
Bullet tracers, can't sprint and attack at same time
55 Days Ago
Viewmodel animator
55 Days Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
55 Days Ago
Modular Weapon Component
55 Days Ago
Fixed misaligned harbor drop points
55 Days Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
55 Days Ago
Cam presets missing meta
55 Days Ago
Cam presets
55 Days Ago
Unsaved cine mat setups for minigun
55 Days Ago
Merge from minigun_2024
55 Days Ago
Merge from 94459 + 94561
55 Days Ago
Materials
55 Days Ago
Handling tweaks
55 Days Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
55 Days Ago
Further handling work. No longer need smoothSteerAngle var.
55 Days Ago
Merge from harbor_tweaks_4_cargoship
55 Days Ago
Merge from main
55 Days Ago
Undo acciddental bootstrap physics edit
55 Days Ago
Improved bike handling
55 Days Ago
Add sidecar bike to my test map
55 Days Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
55 Days Ago
Push prefab