reporust_rebootcancel

140,822 Commits over 4,383 Days - 1.34cph!

14 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
14 Days Ago
Fix scientists not shooting most of the time
14 Days Ago
merge from computer_station_IO
14 Days Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
14 Days Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
14 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
14 Days Ago
update from mortar
14 Days Ago
Adding sweep animation with no root motion for 3p character
14 Days Ago
Skinning update for space hazmat
14 Days Ago
Temp fix for scientists not facing their target
14 Days Ago
Fixed ice mask/vest not appearing
14 Days Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
14 Days Ago
add io for twitch rivals desk skin
14 Days Ago
Alternate idea
14 Days Ago
console_quickjoin_fix -> main
14 Days Ago
Merge from main
14 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
14 Days Ago
renames for wall tiles mosaic textures
14 Days Ago
merge from playerrigupdate2
14 Days Ago
Material updates Beard textures
14 Days Ago
Bunch of UI/UX wip for prototype techtree
14 Days Ago
some cleanup post merge
14 Days Ago
main -> console_quickjoin_fix
14 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
14 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
14 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
14 Days Ago
merge from main
15 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
15 Days Ago
Merge from Main
15 Days Ago
Workbench NRE fix
15 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
15 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
15 Days Ago
prototype initial implementation
15 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
15 Days Ago
Merge: from main
15 Days Ago
Slots
15 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
15 Days Ago
Updating skinning for female legs
15 Days Ago
Set upgrade limits to 4,5,6 for now
15 Days Ago
merge from new_texture_suffixes_naming_convention
15 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
15 Days Ago
merge main -> rust_relay_server
15 Days Ago
Fixing arm skinning for female player model
15 Days Ago
Merge from terrain_renderer (culling ConVar)
15 Days Ago
Merge from main
15 Days Ago
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15 Days Ago
Merge from main
15 Days Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
15 Days Ago
Make terrain culling ConVar accessible
15 Days Ago
Merge from main