reporust_rebootcancel

127,394 Commits over 4,201 Days - 1.26cph!

14 Days Ago
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merge from naval_update
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merge from naval_update/deep_sea
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Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
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merge from more_cannon_fixes
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Remove debugs and extra print statements
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pt_boat_gameplay_pass -> naval_update
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PT Boat Deepsea now driven properly by AI
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Tropical2 prefab setup
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Initial boat ladder item and prefab setup.
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Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
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Added a tooltip on the deep sea map marker
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Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
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Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
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merge from naval_update/deep_sea
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More casino progress
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Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
14 Days Ago
casino signs
14 Days Ago
Floating City 3 progress
14 Days Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
14 Days Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
14 Days Ago
Casino dressing exterior dressing progress
14 Days Ago
Disabled pooling on ghostship for now
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Fixed NRE when wiping the deep sea
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xmas floorpapers wip, minor tweaks
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xmas floorpapers wip
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pt_boat_gameplay_pass -> naval_update