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97,878 Commits over 3,683 Days - 1.11cph!

30 Days Ago
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30 Days Ago
folder meta
30 Days Ago
Moved things around in the right folders and deleted old prefabs
30 Days Ago
IdentifierConfig UI screen converted to use IOConfig base class
30 Days Ago
Merge from main
30 Days Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
30 Days Ago
fixed broken mannequin materials
30 Days Ago
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30 Days Ago
Removed treewind.cs.meta
30 Days Ago
Moved TreeWind.cs
30 Days Ago
Optimisations and simplifications of LODing code
30 Days Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
30 Days Ago
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30 Days Ago
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30 Days Ago
merge from save248
30 Days Ago
S2P harbor_1 and harbor_2
30 Days Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
30 Days Ago
Merge from main
30 Days Ago
merge from save248
30 Days Ago
S2P harbor_1 and harbor_2
30 Days Ago
Merge from main (needs S2P, see next commit)
30 Days Ago
merge from Military Flamethrower_2024
30 Days Ago
Fixed caboose light switches
30 Days Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
30 Days Ago
merge from minigun_backpack_init_fix
30 Days Ago
merge from moonpool-reflection-fix
30 Days Ago
merge from toolcupboard_retroskin
30 Days Ago
merge from patrol_helicopter_revision
30 Days Ago
merge from main
30 Days Ago
merge from - RC
30 Days Ago
merge from harbor_outofbounds_fix
30 Days Ago
Fixed another, more rare NRE that can happen with Binoculars
30 Days Ago
ServerListManager.EnqueuePings NRE fix
30 Days Ago
30 Days Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
30 Days Ago
Setup for smooth scoring system
30 Days Ago
player update water pistol held positon and holdtype override controller edit
31 Days Ago
Minor edit
31 Days Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
31 Days Ago
Minor performance improvement for UpdatePushLiquidTargets (code review)
31 Days Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
31 Days Ago
Keep pedals flat as the pedal axle turns
31 Days Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
31 Days Ago
Materials
31 Days Ago
Added pedals to the pedal bikes and IK'd driver feet to them
31 Days Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
31 Days Ago
Added pedal bike and pedal trike to my test map
31 Days Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
31 Days Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
31 Days Ago
Enabled head clipping check on bikes