225,833 Commits over 3,714 Days - 2.53cph!

51 Days Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219
51 Days Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
51 Days Ago
bugfixes
51 Days Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
51 Days Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
51 Days Ago
merge from toolcupboard_retroskin
51 Days Ago
Converted retro tool cupboard from prefab variant to normal prefab Fixed StringPool errors on retro tool cupboard
51 Days Ago
merge from oilrig_sat_tube
51 Days Ago
merge from harbor_tweaks_4_cargoship
51 Days Ago
fixed outline not appearing on worldmodel when dropped
51 Days Ago
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed
52 Days Ago
cherry picking bridge LOD fix
52 Days Ago
New Outfit! - Space Suit https://files.facepunch.com/daniel/1b2711b1/Photoshop_ImaSTMln2y.png LODs and small skinning adjustments coming ASAP.
52 Days Ago
Cherry picking 94968
52 Days Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
52 Days Ago
Updated minigun ammo pack with final model (placeholder materials for now)
52 Days Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
52 Days Ago
Heavy scientist suit can be equipped with backpacks Heavy scientist suit tanks get hidden when backpack is equipped
52 Days Ago
edited minigun view model deploy and admire anims
52 Days Ago
cctv controls, microphone, notepad, telephone
52 Days Ago
Fire extinguisher and poster meshes
52 Days Ago
Docs, GameControllerExtensions to internal Why the fuck are you there
52 Days Ago
Fixed resource boxes disappearing after leaving network range and returning
52 Days Ago
CVfxStackMachineBuilder::FindConstant case insensitive
52 Days Ago
fixed LOD texture
52 Days Ago
Fixed screens not appearing on lowest object quality
52 Days Ago
Tweaked LOD culling distance to match regular TC
52 Days Ago
Tweaked front storage adaptor position
52 Days Ago
edited 3p minigun idle and shooting anims
52 Days Ago
merge from main
52 Days Ago
More block out, set up scene with doors
52 Days Ago
Free vs. FreeList
52 Days Ago
Fixed "Occlusion Culling" UI option using the wrong conva
52 Days Ago
Merge harbor tweaks 4
52 Days Ago
Small changes
52 Days Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
52 Days Ago
maintenance_door asset added pipe_group_01 prefab
52 Days Ago
Block out path to end
52 Days Ago
protobuf
52 Days Ago
merge from main
52 Days Ago
Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline
52 Days Ago
Merge from main
52 Days Ago
merge from harbor_tweaks_4_cargoship
52 Days Ago
merge from oilrig_sat_tube
52 Days Ago
setup wider idle stance for 3p minigun
52 Days Ago
merge from harbor_tweaks_4_cargoship
52 Days Ago
cracks grass environment volume mask - removed submarine
52 Days Ago
Initial orbit strafe state
52 Days Ago
S2P all