224,802 Commits over 3,714 Days - 2.52cph!

47 Days Ago
Add integral
47 Days Ago
Bike roll stabilisation work
47 Days Ago
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47 Days Ago
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47 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
47 Days Ago
Fixed "flush" concommand crashing on windows srcds video library restores fps_max if it sets it Move "make to video" temp file to videos/ Holly library makes them and doesn't delete them... Fix "make to video" not rendering while main menu is open CPropDoorRotatingBreakable does not try to precache NULL mdl breakables Fixed quitting while demo is being recorded writing invalid tick count Minor improvements to demo to video thing Fixes for broken demos, don't display info during loading screen
47 Days Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
47 Days Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
47 Days Ago
codelock placement
47 Days Ago
Fixed memory cell power passthrough being showed on both outputs
47 Days Ago
Invalidate mesh selection on scene change
47 Days Ago
Documentation Support analog input glyphs
47 Days Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
47 Days Ago
tweaks to screw placement on texture group 03
47 Days Ago
Set up combo lock with action graph Map 2 Layout
47 Days Ago
screen material
47 Days Ago
extra material screen and uploaded crate models
47 Days Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
47 Days Ago
merge harmony2_3 -> aux2
47 Days Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
47 Days Ago
vm sks attachment and ironsights
47 Days Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
47 Days Ago
Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor LoadGlyphTexture will look for the controller's vendor and fall back to default if not found Add a few PlayStation glyphs
47 Days Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
47 Days Ago
Look for input glyph svgs Plug in a bunch of glyph icons for xbox controller
47 Days Ago
Some stats for admin Start on the results page
47 Days Ago
Double stamina regen rate
47 Days Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
47 Days Ago
Increase flashlight size
47 Days Ago
nerf run and sprint speed
47 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4 Unify property node CanRead / CanWrite tests Add Facepunch.ActionGraphs.AssignmentKind to TypeLibrary Property node: switch between assignment kinds in context menu https://files.facepunch.com/ziks/1b1811b1/sbox-dev_QVXxSLhC4Y.mp4
47 Days Ago
EnumControlWidget support for nullable Fixed title of scene.get target input Fix property panel handling nullable ActionGraph parameter types Fix warning when compiling Action Graph editor EnumDescription.Entry.Group Menu.AddOptions fixes for value type items Menu.AddMenu( Menu menu ) menu menu menu menu menu If icon is just a bunch of symbols, make sure it doesn't overflow https://files.facepunch.com/ziks/1b1811b1/kr69TajHB0.png Implement VectorControlWidget.StartEditing() Fix ControlSheet.AddObject return value regression
47 Days Ago
Fixed RecipientFilter global having its argument flipped Fixed some presets being erroneously treated as collection ID Update gmod.code-workspace
47 Days Ago
Temporary generated glyphs for gamepad
47 Days Ago
Re-add Input.UsingController (simpler now)
47 Days Ago
NPC test Clothing and Idle Animation
47 Days Ago
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47 Days Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
47 Days Ago
Make prints less obnoxious
47 Days Ago
Parse analog inputs local to each controller, add virtual trigger buttons based from axis result Hook up AnalogLook/AnalogMove for first controller (test)
47 Days Ago
Add a test to make sure child sync vars are added to network table
47 Days Ago
Extra AI data
47 Days Ago
Final tweaks for brutalist church
47 Days Ago
oilrigs S2P
47 Days Ago
Use version created date for "updated" instead of the last time they changed the thumbnail (we know what you're doing)
47 Days Ago
set dressing level 3 rooms
47 Days Ago
Display info for assignment operations
47 Days Ago
47 Days Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
47 Days Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes