224,795 Commits over 3,714 Days - 2.52cph!

50 Days Ago
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50 Days Ago
Merged property node definitions Upgrader simplifications Version 6 upgrader Test fixes
50 Days Ago
added padlock_b also tweaks to padlock_a vmdl
50 Days Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
50 Days Ago
player update. exported anim set and setting up divers and fire torches
50 Days Ago
Leaderboard backup, run #10335
50 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
50 Days Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
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very first pass getting model in game
50 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
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Merge from main -> rpc refactor_2
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editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
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padlock_a asset world+view texture sets
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Merge from main -> rpc refactor_2
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Compile fixes
50 Days Ago
Merge from main
50 Days Ago
Merged electricity_power_fixes/ceilinglight to Aux2
50 Days Ago
Merged electricity_power_fixes to Aux2
50 Days Ago
merge from harbor_tweaks_4_cargoship
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collision/surface pass on curtain assets
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missing file
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swing bridge updatr
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merge from harmony2_3 -> aux2
50 Days Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
50 Days Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
50 Days Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
50 Days Ago
fixed the last lod of black lorry trailer being white
50 Days Ago
Flagging more IO prefabs as snappable
50 Days Ago
Fixed cargo NRE if theres no harbors in the world
50 Days Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
50 Days Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
50 Days Ago
player update. finished setup of the 2 guitars and bass instruments
50 Days Ago
New Crowdin translations by GitHub Action
50 Days Ago
String comments can include @labels, skip strings with @ignore Update locale sources
50 Days Ago
Adjusted timer deployment restrictions
50 Days Ago
Fixed button being deployable in weird places
50 Days Ago
Fixed smart switch output handle position
50 Days Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
50 Days Ago
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Resolve sbox-issues/issues/5171 by making dragValue match
50 Days Ago
▅▄▆▌▆ █▅▉▍▉▌▌▋▉▋▌▋▇█▅▄▅▋ ▋▌█▋▍▉ ▆▆▌▄▍▆▅▄█ ▋█▍▉ ▌▇█ ▆▊▉▋▌▊▇▉▋█▍ ▇▉▄ ▋▊▆▄▊▇ ▍▌▌▇▊ ▋▆▊▍▆ █▆ ▇▆ (▉▋▆▆▋▊▌▇ ▇▉▆▌▉▇▍▋▊ ▉▆▄▉█▌▆ ▅▄▇▋ ▉█▍▋▄▆▉▄ █▄▆▄█▊▉▆▅▋▆ ▌▊▅▉ ▍▍▆▋ ▅▍▄▅▋ ▆▅ ▌▌▉ █▋▆▌ ▍▇▊▆▆▊) ▌▌▉▅▇ ▋█▄▇▍ ▄▋▋▉█ (▄█▌▉▋ = !▇▋▋▊▊▄▄▄▋▌▌ && !▊▋▉▌▇█▍▌▍▋▄█▌▉ && !▊▍▋█▍▍▋▋█▇▅▄▌█▆▋█▇▉▄ ▇▍ ▅▊▅▉█▄▉▍▆) ▆▌▅▍▄ ▇▊▌▌▅▍ ▇▆▋▆▊█ ▉▆▇▋▍▌▅▊▋▄ ▆▇█▋▅█▄▌▆▊█ (▆▇▌ ▉▊▍█ ▊▍▍▌▌▄▉▇▊▉▇▄▍▆▆ ▆▇█ █▇▋▌▅▍▄▍▍▇▌█ ▅▇ ▍▊▄▌▅██ █▆ ▌▌▉█▅ ▋▆▍▅▉) ▅▆▉▋▋▋▍ ▌▍ / ▄▅_█▅▇▄▅▇_▆█▅▍▍▍▅▌ ▄▉█▌▆ ▋▇▋▍▄ ▄▇▍▆ ▄▅▉▉▇▄█ ▊▅█ ▄▇▍▉▍▉▅ ▆▇ ▌▊▅▉ ▄▊▇▋ ▊▆▆ ▍▋▇ ▍█▄▇█▊▅█, ██▍ ▋▌ ▋▌▋▇▍▌ ▍▅▊ ▌▊▉▌▄▆▋▇▍ ▉▇▄ ▄▅▍▆▋▉▆▇ ▆▋ ▉▆▌▉ ▍▍▌▇▅▋▅▇ (▉█▌▉▊▍▋▄█ ██▋▋▋ ▌▅▅ ▆▋▋▇▄▄ ▆▄ █▇▌▉▉▇ ▉ ▌▋▉▉▇ ▆▍▇ ▊▅ ▇ ▅▌▄▌▅ ▄▋▅▍▍ █▍▉ ▇▉▉▅▉▍▉▍)
50 Days Ago
New Crowdin translations by GitHub Action
50 Days Ago
Locale source generator tweaks Update locale sources