246,564 Commits over 3,928 Days - 2.62cph!

3 Months Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized
3 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
3 Months Ago
Refactor IK to specify right hand, in prep for left hand pass
3 Months Ago
Compile fixes, cleanup
3 Months Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
3 Months Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
3 Months Ago
Added fixcars convar support to the DPV
3 Months Ago
menu cards show HP diamond ring maps start farther apart bow and arrow mantlepiece clock relic dartboard relic pirate flag relic
3 Months Ago
Merge main -> UWSkidoo
3 Months Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms
3 Months Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
3 Months Ago
Internal AfterDepthPrepass hooks CSM doesn't suck anymore Texel snap cascade shadow map matrix so lights never shimmer when you're moving Cleanup Use the frustum from the previous shadow map to cull the current shadow map, m_pLightObject neverr used
3 Months Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
3 Months Ago
Fixed timings on reload animation FX call. Iterated on FX.
3 Months Ago
Fixed DigitalClock.FadeOutScreens NRE
3 Months Ago
Fix FindClosestPoint for scaled meshes
3 Months Ago
Merge from tests
3 Months Ago
Merge from /scene
3 Months Ago
Delete my temp scene
3 Months Ago
Final clothing
3 Months Ago
more clothing wip
3 Months Ago
Added MWHEELUP/MWHEELDOWN InputGlyphs
3 Months Ago
Clothing wip
3 Months Ago
Started adding shortcuts First pass at copy / paste (#8)
3 Months Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
3 Months Ago
Add labels to transitions in fsm UI
3 Months Ago
wip debris_kit_a + debris_a assets https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
3 Months Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
3 Months Ago
add 30s sound track preview audio files
3 Months Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
3 Months Ago
merge from wallpaper
3 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
3 Months Ago
Prevent chatbox overflow when typing a longer message
3 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
3 Months Ago
Show notification button for all
3 Months Ago
Force fur to bypass render queue check the same as Hair is
3 Months Ago
Experimental support for FindClosestPoint on mesh collision https://files.facepunch.com/layla/1b2111b1/sbox-dev_RvmEK7htSt.mp4
3 Months Ago
Create README.md
3 Months Ago
Fixed Main Menu Maps page asking you which map you want to launch even though you just clicked a map.
3 Months Ago
Update README.md
3 Months Ago
Inputs now support MWHEELUP/MWHEELDOWN. Resolves Facepunch/sbox-issues#6132
3 Months Ago
Initial commit with traffic light example
3 Months Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
3 Months Ago
Add depth of field test
3 Months Ago
Fixed hatchet fur not working with viewmodel renderer
3 Months Ago
Parent tunic controller to pelvis & add bone retarget
3 Months Ago
Can now close the Camera Preview Floating Window so it's not in your way. Resolves Facepunch/sbox-issues#4472 https://files.facepunch.com/CarsonKompon/2024/August/21_11-29-LawfulNorthernhairynosedwombat.mp4
3 Months Ago
Improved Legacy Wood Piles -> World Update 2
3 Months Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
3 Months Ago
Menu quick adjustment