248,600 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Don't display the HUD if we're freecam'd
3 Months Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
3 Months Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
3 Months Ago
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3 Months Ago
Add more detailed profiler markers to fsm
3 Months Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
3 Months Ago
Incapacitate vision and movement duration tweaks
3 Months Ago
Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
3 Months Ago
merge from main
3 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway.. WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors More useful logs Initialize use of gyro/accelerometer sensors in native
3 Months Ago
Placeholder obscurce vision UI
3 Months Ago
Add diagnostics to console on first open ActionGraphDebugger: resolve original Guid Fix AssertNoGraphErrorsInScene test We were counting some graphs twice before
3 Months Ago
Increased lower chain damping to 0.2
3 Months Ago
Fence particle
3 Months Ago
Initialize use of gyro/accelerometer sensors in native
3 Months Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
3 Months Ago
More useful logs
3 Months Ago
Put LONG obsolete method back again so tests pass because someone is still using it (grr)
3 Months Ago
WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors
3 Months Ago
Add phrases for move speed and obscure vision modifiers
3 Months Ago
Restore functionality to clear interpolation over the network with new system
3 Months Ago
fix padding issue
3 Months Ago
merge from clearinventory_improvements
3 Months Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
3 Months Ago
More page styling
3 Months Ago
merge from main
3 Months Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
3 Months Ago
adobe wall and gate first pass
3 Months Ago
Cape LODs skinned to spine4 to reduce snapping
3 Months Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
3 Months Ago
Select target object when inspecting ActionGraph
3 Months Ago
component section
3 Months Ago
Combine movement and vision darts into a new Incapcitate dart
3 Months Ago
more styling changes
3 Months Ago
table update
3 Months Ago
Table tags
3 Months Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
3 Months Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
3 Months Ago
Organising dart type folders
3 Months Ago
more table tweaks
3 Months Ago
Make ActionGraphStackLineHandler pattern more lenient Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Inspecting a cloned ActionGraph edits original (#1663) Write null instead of trying to serialize invalid GameObject / Component Attempt to support both types of prefab instances in one places Don't PostDeserialize child objects multiple times
3 Months Ago
Table and table snippets
3 Months Ago
Clean: Remove redundant StorageContainer.ResetState All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future. Tests: none, trivial change
3 Months Ago
merge from Halloween_2024
3 Months Ago
Bone dart damage tweak
3 Months Ago
Dracula Cape texture fixes for back area which is now visible
3 Months Ago
merge from world_update_2
3 Months Ago
Finalized core.
3 Months Ago
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