124,947 Commits over 4,171 Days - 1.25cph!

5 Months Ago
wip simple upgrade reskinning
5 Months Ago
Doubled the throw and return speed
5 Months Ago
vine_fixes -> jungle_update
5 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
5 Months Ago
merge from jungle_update
5 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
5 Months Ago
merge from jungle_dlc
5 Months Ago
First pass view model camera animations for all explosives
5 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
5 Months Ago
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5 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
5 Months Ago
jungle_update -> vine_capsule_render
5 Months Ago
Increased world model bounds sizing
5 Months Ago
boomerang_fixes-> jungle_update
5 Months Ago
boomerang_fixes -> jungle_update
5 Months Ago
Restore animation and holster changes
5 Months Ago
jungle_update -> boomerang_fixes
5 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
5 Months Ago
Fixing clipping around knee for coco armour pants
5 Months Ago
Reset 3p anims on holster even if its not the local player
5 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
5 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
5 Months Ago
Dont put boomerangs too deep into the ground
5 Months Ago
Fixed boomerang backpack position
5 Months Ago
Fix wolf2 collisions
5 Months Ago
Better gravity over distance
5 Months Ago
Fixing cocoknight view model leaves clipping through armour
5 Months Ago
Bump snake bite slow duration from 4->6 seconds
5 Months Ago
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5 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
5 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
5 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
5 Months Ago
Code organisation and cleanup
5 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
5 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
5 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
5 Months Ago
Merge from particle_light_cull
5 Months Ago
floating city initial scene prep/setup
5 Months Ago
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5 Months Ago
jungle ak viewmodel updates
5 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
5 Months Ago
Boar trail tweaks
5 Months Ago
Trail subdivisions based on graphics settings Pooling
5 Months Ago
Tweaked trail width and color for all animals
5 Months Ago
Delete some commented blowpipe code
5 Months Ago
removed croc pie from recipelist
5 Months Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
5 Months Ago
Cooked bigcat meat more heal over over and calories
5 Months Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
5 Months Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons