229,167 Commits over 3,745 Days - 2.55cph!

4 Months Ago
added insulation_a mat
4 Months Ago
Keep the item icons square on the takeover screens to prevent them from looking stretched
4 Months Ago
4 Months Ago
Implicit target passing validation tweak
4 Months Ago
Use different prefabs for limited and general tab Implement reveal transition per item icon
4 Months Ago
Add cover video component
4 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
4 Months Ago
Imported Minigun Textures Setup Minigun Materials Applied Minigun Materials to viewmodel
4 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
4 Months Ago
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4 Months Ago
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4 Months Ago
Itemstore Item prefab
4 Months Ago
Make design more acceptable on mobile Admin section fill out
4 Months Ago
Added DSP as 6th optional argument to sound.Play Fixed workshop status UI not appearing
4 Months Ago
Hook up buy button on the modal
4 Months Ago
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
4 Months Ago
4 Months Ago
Serialize / deserialize subset to / from JsonNode
4 Months Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
4 Months Ago
Harbor 1 grounds c prefab
4 Months Ago
Store Item prefab design changes
4 Months Ago
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4 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
4 Months Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea
4 Months Ago
Harbor 1 scene cleanup Finalized ground meshes
4 Months Ago
Re-acquire node definitions on adding assemblies
4 Months Ago
4 Months Ago
Comments on api pages If last posted then merge comments instead of creating new ones
4 Months Ago
4 Months Ago
I should probably actually add things to this dict too 🤦
4 Months Ago
If drag drop trace doesn't hit anything, try hitting grid plane
4 Months Ago
4 Months Ago
Possible cause of assemblies not being removed properly Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
4 Months Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
4 Months Ago
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4 Months Ago
Fixed vendor clusters not opening in marketplace
4 Months Ago
Fixed the color check when updating nameplates text color
4 Months Ago
Don't show server wide event toasts to players on tutorial island
4 Months Ago
player update. edited satchel/timed explosive entitys so the player holds them correctly
4 Months Ago
update funny icon Avoid posting empty comments
4 Months Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
4 Months Ago
player update. holdtype syringe override controller updated with latest idle pose
4 Months Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
4 Months Ago
Store Modal Overlay styling and animation, store header image
4 Months Ago
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4 Months Ago
player update. holdtype wire override controller updated with latest idle pose.
4 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
4 Months Ago
particle test page play particle
4 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
4 Months Ago
player update. edited small water bottle entity bottle position so the player holds it correctly