233,527 Commits over 3,775 Days - 2.58cph!

3 Months Ago
Display Map times on UI Record best time
3 Months Ago
New version of normal map fix
3 Months Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
3 Months Ago
Fixed HUD not showing
3 Months Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
3 Months Ago
More work on networked players
3 Months Ago
merge from nexus
3 Months Ago
merge from tutorial_menu_improvements
3 Months Ago
merge from fix_demo_disk_quota
3 Months Ago
merge from industrial_conveyor_quickmove
3 Months Ago
merge from dismount_netting_fix
3 Months Ago
Fix menu not loading 🙈🙈🙈🙈🙈
3 Months Ago
Make internal addons.. addons - because it matters now
3 Months Ago
Leaderboard backup, run #11154
3 Months Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
3 Months Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
3 Months Ago
Added a metal detector mission objective
3 Months Ago
Added hinges to the van doors
3 Months Ago
Merge from explosions
3 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
3 Months Ago
Backport more shadowcache code from cs2, start adapting lightbinner for new layout
3 Months Ago
Match import fbx offsets exactly
3 Months Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
3 Months Ago
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3 Months Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
3 Months Ago
Wrap player input around IsLocallyControlled
3 Months Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
3 Months Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
3 Months Ago
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3 Months Ago
Merge from mission_improvements_may_24
3 Months Ago
Fixed escape key not working anywhere
3 Months Ago
viewmodel updates inc bolt states & triggers
3 Months Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
3 Months Ago
.gitignore update, case sens changes
3 Months Ago
viewmodel updates
3 Months Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
3 Months Ago
Fix node graph comment not saving position after resize
3 Months Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
3 Months Ago
Fixes Fix input to work on the controller
3 Months Ago
GameObjectControlWidget: allow opening prefabs in editor
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Merge from main
3 Months Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
3 Months Ago
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3 Months Ago
More fucking around with Unity.AI.Navigation
3 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values
3 Months Ago
Removed some bullshit files, compile fix
3 Months Ago
Analytics for asset warmup & prefab warmup
3 Months Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
3 Months Ago
merge from fix_ammo_unload_drop