223,785 Commits over 3,684 Days - 2.53cph!

21 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
21 Days Ago
player update. edited naming of spas12 anim clips
21 Days Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
21 Days Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
21 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
21 Days Ago
merge main
21 Days Ago
Merged main into electricity_power_fixes/2
21 Days Ago
radtown whitebox layout, perimeter estimate
21 Days Ago
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21 Days Ago
Fix editor gizmos null error
21 Days Ago
Fix editor gizmos error for cargoship
21 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
21 Days Ago
Merge main
21 Days Ago
Merge container_delays
21 Days Ago
plastic kettle color change
21 Days Ago
player update. exported/set up python revolver
21 Days Ago
Leaderboard backup, run #10784
21 Days Ago
Create particle query in scene world constructor instead
21 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
21 Days Ago
merge from main
21 Days Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
21 Days Ago
AmmoBackpack Texture Update
21 Days Ago
merge from Military Flamethrower_2024
21 Days Ago
merge from toolcupboard_retroskin
21 Days Ago
merge from save248/iceberg_fix
21 Days Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
21 Days Ago
Quick dmg numbers Change how levels calculated Clean up
21 Days Ago
Play the cargo ship horn 60s before departure
21 Days Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
21 Days Ago
Air control changes, using duck input now
21 Days Ago
Small fixes
21 Days Ago
set default beard and hair tint colour to match
21 Days Ago
Early pilot flames prefab
21 Days Ago
Fixed broken inspector vals
21 Days Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
21 Days Ago
harbor 2 path topology
21 Days Ago
Harbor 1 path topology take 2
21 Days Ago
Sprint and air control torque
21 Days Ago
Cherry pick harbor 1 topology sets
21 Days Ago
Harbor 1 docking path set topology
21 Days Ago
12 range FX.
21 Days Ago
Parent merge
21 Days Ago
Merge from main
21 Days Ago
atlassed crate materials / models
21 Days Ago
merge from Minigun_2024
21 Days Ago
Refactoring, three-wheeled bikes now also support sprint torque
21 Days Ago
merge from cargo_dock_loot_respawn
21 Days Ago
merge from bradley_scientists
21 Days Ago
merge from save248
21 Days Ago
restoring 95312