249,463 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Removed terrain filters from cliff prefabs
7 Months Ago
Cherrypicked server override fix
7 Months Ago
Cherrypicked VehicleChassis Workaround
7 Months Ago
Cherrypicked event compile fix
7 Months Ago
Fixed codegen errors
7 Months Ago
Fix preload setting not being preserved after unity 2022
7 Months Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
7 Months Ago
Merge Main -> Travelling Vendor
7 Months Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
7 Months Ago
Hill cliffs test
7 Months Ago
Reverse-Z Compatibility: Serialize depth stencil state version and reverse the depth comparison of old shaders
7 Months Ago
Fixed wire isolation resetting itself when looking away
7 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
7 Months Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
7 Months Ago
a start on set dressing the storage warehouse.
7 Months Ago
Adjusted wheel collider values. Appears to be more stable overall
7 Months Ago
Generate AssemblyDefinitions
7 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
7 Months Ago
tdm map Further adjustments to the layout and design Merge branch 'main' of sbox-hc1
7 Months Ago
Dont force network update every fixed update. Seems to provide better results at first glance
7 Months Ago
Merge from force_mount
7 Months Ago
Move "Invalid model scale" warning to PhysObj creation Fixed warnings about bone access on player death Fixed case where particle materials would end up with artificial refcount Free font textures/materials when registering new fonts This would mean running CreateFont in a render hook no longer fills video memory, and font textures/materials are freed on disconnect properly, no longer accumulating.
7 Months Ago
Client now eliminates unsuitable mountables for force mount radial menu show check.
7 Months Ago
Component editor Added type definition records Property, Method emitting Emit events WIP generate AssemblyDefinitions
7 Months Ago
Default ambient color on SceneThumbnails Add padding to buffer Fix IBL not applying to transmissive
7 Months Ago
Merge from main
7 Months Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders Fix r_depth_debug Default RenderState DepthFunc to RS_CMP_GREATER_EQUAL, makes shaders without a RenderState set default to it https://files.facepunch.com/sam/1b0711b1/tt3.png Readjust depth bias on debug shaders for reverse depth Fix shadow in reversed depth https://files.facepunch.com/sam/1b0711b1/tt2.png Adjust depth bias for gizmo shaders for the increased depth precision Tiled light culling with reverse-z SSR with inverted z ( Way more stable ) Fix (3D) Skybox with inverse depth range Fix SSR backtracing on reverse depth Remove shadow depth bias from shader, it should be controlled by shadow matrix on lightbinner DoF with reverse depth Shaders for reverse depth Fix glass and decal overlays depth bias Shaders with depth bias fixes Add shadow depth bias on matrix Compile UI shaders for inverse depth Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean Fix SSR backtracing and confidence check ( and Depth::GetLinear() ) https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png Update shaders
7 Months Ago
Update Zio to 0.18.1 Fixes Facepunch/sbox-issues#5683
7 Months Ago
Distance & LOS checks
7 Months Ago
handcuffs 3p animations updated
7 Months Ago
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7 Months Ago
Fix load/delete window layout menus being swapped around (lol)
7 Months Ago
Default ambient color on SceneThumbnails Null checks on Scene.AmbientLightColor AmbientLight component is killed, update Obsolete documentation Add padding to buffer Fix IBL not applying to transmissive
7 Months Ago
Failing test for watching a SubFileSystem involving case sensitivity Watcher events get silently discarded if all conditions are met: * SubFileSystem was created with incorrect case * Changed file path includes a ~ * Any segment of changed file path is short enough to possibly be a SFN Avoid calling Path.GetFullPath for already-rooted paths Fixes TestSubFileSystem.TestWatcherCaseSensitive Use a ManualResetEvent in TestSubFileSystem.TestWatcherCaseSensitive A bit friendlier for CI runners Refactor FileSystemWatcher tests to use ManualResetEvent As requested in xoofx/zio/pull/92#discussion_r1648812981 Merge pull request #92 from Facepunch/fix/sub-watcher-case-sensitive Fix SubFileSystem watcher (sometimes) silently discarding events Merge pull request #93 from Facepunch/fix/watcher-test-wait-handles Refactor FileSystemWatcher tests to use ManualResetEvent
7 Months Ago
Prioritise potential mount targets by distancer
7 Months Ago
Redirect mount requests to any vehicle-parent when force mounting a player. Horse mount logic for restrained players to match vehicles (passenger only, never driver)
7 Months Ago
Refactor FileSystemWatcher tests to use ManualResetEvent As requested in xoofx/zio/pull/92#discussion_r1648812981
7 Months Ago
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7 Months Ago
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7 Months Ago
raccoon fix ui, microwave AfterCardMoved event rock bear detective crystal ball snake rose bell
7 Months Ago
Fixed RF receiver gibs scale
7 Months Ago
merge from searchlight_fixes2
7 Months Ago
Fixed vending machine screens not showing anything
7 Months Ago
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7 Months Ago
Remove AmbientLight component, just pass to scene, make it a property
7 Months Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
7 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
7 Months Ago
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7 Months Ago
Story UI Interact Input Handle and display level correctly on world panel Prefabs
7 Months Ago
More wip