243,029 Commits over 3,898 Days - 2.60cph!
Fix ReSharper error
Simplify ToDictionaryExpression
ActionGraphCache first pass
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster)
Clean up, try to get as much of this standalone stuff as contained as possible
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Pigtail Hair + Eyelashes Update + Fixes to .clothing files
https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
Safe copy
Log copies
Use code resources where we can
Only copy compiled code resources
Don't copy tool dlls
Cleanup
Forgot Editor folder moved
Add shooting hint
Add input hints for all mechanics
Revert to older sceneview scene
Citizen Content > Assets
Hackweek Content > Assets
Model Viewer Content > Assets
Rust Content > Assets
Sbox Content > Assets
character scene
Update .gitignore
Clean up
Skill two uses + cooldown stat
test secondary uses new stats
skill two test item upgrade
pretty temp icon
extra rain gutter sizes, side of rahouse large staircase model/prefab
updated buildings, update scene
player update. watergun set up
Test fetching all code manifests
Scope to active controller when looking for glyph vendor
player update. smg anim set edits
Removing Unity.AI.Navigation package since we're using a customized version of the old one
Make all colors in "PickAFriend" menu the bright version
Decide if we want to show dark colors for offline players later
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
Fix line deleted in merge
Merge from main -> reduce_server_tags/compact
Added watch interface to 'WhatUsesThis.cs'
Include System in Assembly.cs
Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
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Minor fixes, can't shoot while shield is up
Content > Assets
Old content path
Get updated stat for weapons
Ammo count stat
Ammo increase item
Apply ammo increase
Can use Alt+F4 to close the game
Force add compiled menu scenes
radtown gate ladder volume
radiation volumes, temporary loot spawns
initial cover pass on the outdoor
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
Remove unused args
Create libraries folder
Libraries basics
Editor and UnitTest folders should be in the root of the project
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
Move addon asset locations, fix tests
Fix not mounting base/citizen
Include library dll in publish
Clean this code up a bit
When loading assemblies, pre-resolve dependencies and load them in order
This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
Merge branch 'master' into packages
Merge fixes
Update minimal game template with new folder layout
Libraries + new folder layout (read sbox-issues/discussions/5373)
Update minimal game template with new folder layout
SteamNewsSource http -> https
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
Expose game controller count to public API
Fix crash when drag-dropping .sbproj into launcher
Scene ref gizmo: only use weak references to graph elements
So references from deleted graphs will hide
ActionGraph: clear properties panel when selected node is deleted
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
ActionGraph: Fixed dragging out a signal reroute node
Fix concave shapes not combining friction and restitution
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
Fix nav mesh generate trying to add bodies with no shapes
Fix Asset.CompileIfNeededAsync getting stuck
Compile all non-existing and out-of-date assets on project startup
Opening project progress gets reported to splash screen
Bunch of resources that were out-dated
Dead code
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
Fixed left trigger actions never being found
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while
Fixes Facepunch/sbox-issues#5372
Add append shadergraph node
Allow node result functions to spit out errors
Make sure worker threads start when calling RunInThreadAsync( Action )
Log a warning if a task runs without yielding for more than 1s
Facepunch/sbox-issues#4608
Add serialized array collection
Fix lists (in structs?) not saving when list is empty, parent property not setting target object
Merge branch 'master' into packages
Leaderboard backup, run #
11106
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
Merge from unity_2022.3.24
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system
eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission
Updated all converations
Fixed dialogue graph nre when domain reloading
Dialogue graph now persists through domain reloads
Dialogue graph now zooms to fit all nodes whens opening